engine_api.vala 8.7 KB

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  1. /*
  2. * Copyright (c) 2012-2018 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. }
  27. namespace DataCompilerApi
  28. {
  29. public string compile(Guid id, string data_dir, string platform)
  30. {
  31. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  32. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  33. , platform
  34. );
  35. }
  36. public string quit()
  37. {
  38. return "{\"type\":\"quit\"}";
  39. }
  40. }
  41. namespace DeviceApi
  42. {
  43. public string command(string[] args)
  44. {
  45. StringBuilder sb = new StringBuilder();
  46. for (int i = 0; i < args.length; ++i)
  47. {
  48. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  49. sb.append("\"%s\",".printf(arg));
  50. }
  51. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  52. }
  53. public string reload(string type, string name)
  54. {
  55. return command({ "reload", type, name });
  56. }
  57. public string pause()
  58. {
  59. return command({ "pause" });
  60. }
  61. public string unpause()
  62. {
  63. return command({ "unpause" });
  64. }
  65. }
  66. namespace LevelEditorApi
  67. {
  68. public string reset()
  69. {
  70. return "LevelEditor:reset()";
  71. }
  72. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  73. {
  74. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  75. , y
  76. , Lua.bool(left)
  77. , Lua.bool(middle)
  78. , Lua.bool(right)
  79. );
  80. }
  81. public string mouse_wheel(double delta)
  82. {
  83. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  84. }
  85. public string mouse_down(int x, int y)
  86. {
  87. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  88. }
  89. public string mouse_up(int x, int y)
  90. {
  91. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  92. }
  93. public string key_down(string key)
  94. {
  95. return "LevelEditor:key_down(\"%s\")".printf(key);
  96. }
  97. public string key_up(string key)
  98. {
  99. return "LevelEditor:key_up(\"%s\")".printf(key);
  100. }
  101. private const string[] _tools =
  102. {
  103. "place_tool",
  104. "move_tool",
  105. "rotate_tool",
  106. "scale_tool"
  107. };
  108. public string set_tool_type(ToolType type)
  109. {
  110. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  111. }
  112. public string set_snap_mode(SnapMode sm)
  113. {
  114. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  115. }
  116. public string set_reference_system(ReferenceSystem rs)
  117. {
  118. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  119. }
  120. public string enable_show_grid(bool enabled)
  121. {
  122. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  123. }
  124. public string enable_snap_to_grid(bool enabled)
  125. {
  126. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  127. }
  128. public string enable_debug_render_world(bool enabled)
  129. {
  130. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  131. }
  132. public string enable_debug_physics_world(bool enabled)
  133. {
  134. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  135. }
  136. public string set_grid_size(double size)
  137. {
  138. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  139. }
  140. public string set_rotation_snap(double deg)
  141. {
  142. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  143. }
  144. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  145. {
  146. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  147. , name
  148. , Lua.vector3(pos)
  149. , Lua.quaternion(rot)
  150. , Lua.vector3(scl)
  151. );
  152. }
  153. public string spawn_empty_unit(Guid id)
  154. {
  155. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  156. }
  157. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  158. {
  159. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  160. , name
  161. , Lua.vector3(pos)
  162. , Lua.quaternion(rot)
  163. , range
  164. , volume
  165. , Lua.bool(loop)
  166. );
  167. }
  168. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  169. {
  170. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  171. , component_id.to_string()
  172. , Lua.vector3(pos)
  173. , Lua.quaternion(rot)
  174. , Lua.vector3(scl)
  175. );
  176. }
  177. public string add_mesh_component(Guid id, Guid component_id, string mesh_resource, string geometry_name, string material_resource, bool visible)
  178. {
  179. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s)".printf(id.to_string()
  180. , component_id.to_string()
  181. , mesh_resource
  182. , geometry_name
  183. , material_resource
  184. , Lua.bool(visible)
  185. );
  186. }
  187. public string add_sprite_component(Guid id, Guid component_id, string sprite_resource, string material_resource, double layer, double depth, bool visible)
  188. {
  189. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  190. , component_id.to_string()
  191. , sprite_resource
  192. , material_resource
  193. , layer
  194. , depth
  195. , Lua.bool(visible)
  196. );
  197. }
  198. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  199. {
  200. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  201. , component_id.to_string()
  202. , projection
  203. , fov
  204. , far_range
  205. , near_range
  206. );
  207. }
  208. public string add_light_component(Guid id, Guid component_id, string type, double range, double intensity, double spot_angle, Vector3 color)
  209. {
  210. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  211. , component_id.to_string()
  212. , type
  213. , range
  214. , intensity
  215. , spot_angle
  216. , Lua.vector3(color)
  217. );
  218. }
  219. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  220. {
  221. return @"LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  222. , Lua.vector3(pos)
  223. , Lua.quaternion(rot)
  224. , Lua.vector3(scl)
  225. );
  226. }
  227. public string set_light(Guid id, string type, double range, double intensity, double spot_angle, Vector3 color)
  228. {
  229. return @"LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  230. , type
  231. , range
  232. , intensity
  233. , spot_angle
  234. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  235. );
  236. }
  237. public string set_sound_range(Guid id, double range)
  238. {
  239. return @"LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  240. , range
  241. );
  242. }
  243. public string set_mesh(Guid id, double instance_id, string material, bool visible)
  244. {
  245. return @"LevelEditor._objects[\"%s\"]:set_mesh(%.17g, \"%s\", %s)".printf(id.to_string()
  246. , instance_id
  247. , material
  248. , Lua.bool(visible)
  249. );
  250. }
  251. public string set_sprite(Guid id, string material, double layer, double depth, bool visible)
  252. {
  253. return @"LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  254. , material
  255. , layer
  256. , depth
  257. , Lua.bool(visible)
  258. );
  259. }
  260. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  261. {
  262. return @"LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  263. , projection
  264. , fov
  265. , near_range
  266. , far_range
  267. );
  268. }
  269. public string set_placeable(string type, string name)
  270. {
  271. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  272. }
  273. public string selection_set(Guid[] ids)
  274. {
  275. StringBuilder sb = new StringBuilder();
  276. sb.append("LevelEditor._selection:set({");
  277. for (int i = 0; i < ids.length; ++i)
  278. sb.append("\"%s\",".printf(ids[i].to_string()));
  279. sb.append("})");
  280. return sb.str;
  281. }
  282. public string destroy(Guid id)
  283. {
  284. return @"LevelEditor:destroy(\"%s\")".printf(id.to_string());
  285. }
  286. public string set_color(string name, Vector3 color)
  287. {
  288. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  289. return @"Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  290. }
  291. }
  292. namespace UnitPreviewApi
  293. {
  294. public string set_preview_resource(string placeable_type, string name)
  295. {
  296. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  297. }
  298. }
  299. }