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- #include "Device.h"
- #include "ScriptSystem.h"
- namespace crown
- {
- extern "C"
- {
- Vec2& vec2(float nx, float ny);
- Vec2& vec2_add(Vec2& self, const Vec2& a);
- Vec2& vec2_subtract(Vec2& self, const Vec2& a);
- Vec2& vec2_multiply(Vec2& self, float k);
- Vec2& vec2_divide(Vec2& self, float k);
- float vec2_dot(Vec2& self, const Vec2& a);
- bool vec2_equals(Vec2& self, const Vec2& other);
- bool vec2_lower(Vec2& self, const Vec2& other);
- bool vec2_greater(Vec2& self, const Vec2& other);
- float vec2_length(Vec2& self);
- float vec2_squared_length(Vec2& self);
- void vec2_set_length(Vec2& self, float len);
- Vec2& vec2_normalize(Vec2& self);
- Vec2& vec2_negate(Vec2& self);
- float vec2_get_distance_to(Vec2& self, const Vec2& a);
- float vec2_get_angle_between(Vec2& self, const Vec2& a);
- void vec2_zero(Vec2& self);
- }
- Vec2& vec2(float nx, float ny)
- {
- return device()->script_system()->next_vec2(nx, ny);
- }
- Vec2& vec2_add(Vec2& self, const Vec2& a)
- {
- self += a;
- return self;
- }
- Vec2& vec2_subtract(Vec2& self, const Vec2& a)
- {
- self -= a;
- return self;
- }
- Vec2& vec2_multiply(Vec2& self, float k)
- {
- self *= k;
- return self;
- }
- Vec2& vec2_divide(Vec2& self, float k)
- {
- self /= k;
- return self;
- }
- float vec2_dot(Vec2& self, const Vec2& a)
- {
- return self.dot(a);
- }
- bool vec2_equals(Vec2& self, const Vec2& other)
- {
- return self == other;
- }
- bool vec2_lower(Vec2& self, const Vec2& other)
- {
- return self < other;
- }
- bool vec2_greater(Vec2& self, const Vec2& other)
- {
- return self > other;
- }
- float vec2_length(Vec2& self)
- {
- self.length();
- }
- float vec2_squared_length(Vec2& self)
- {
- return self.squared_length();
- }
- void vec2_set_length(Vec2& self, float len)
- {
- self.set_length(len);
- }
- Vec2& vec2_normalize(Vec2& self)
- {
- self.normalize();
- return self;
- }
- Vec2& vec2_negate(Vec2& self)
- {
- self.negate();
- return self;
- }
- float vec2_get_distance_to(Vec2& self, const Vec2& a)
- {
- return self.get_distance_to(a);
- }
- float vec2_get_angle_between(Vec2& self, const Vec2& a)
- {
- return self.get_angle_between(a);
- }
- void vec2_zero(Vec2& self)
- {
- self.zero();
- }
- } // namespace crown
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