engine_api.vala 8.8 KB

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  1. /*
  2. * Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. }
  27. namespace DataCompilerApi
  28. {
  29. public string compile(Guid id, string data_dir, string platform)
  30. {
  31. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  32. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  33. , platform
  34. );
  35. }
  36. public string quit()
  37. {
  38. return "{\"type\":\"quit\"}";
  39. }
  40. }
  41. namespace DeviceApi
  42. {
  43. public string command(string[] args)
  44. {
  45. StringBuilder sb = new StringBuilder();
  46. for (int i = 0; i < args.length; ++i)
  47. {
  48. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  49. sb.append("\"%s\",".printf(arg));
  50. }
  51. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  52. }
  53. public string reload(string type, string name)
  54. {
  55. return command({ "reload", type, name });
  56. }
  57. public string refresh()
  58. {
  59. return command({ "refresh" });
  60. }
  61. public string pause()
  62. {
  63. return command({ "pause" });
  64. }
  65. public string unpause()
  66. {
  67. return command({ "unpause" });
  68. }
  69. }
  70. namespace LevelEditorApi
  71. {
  72. public string reset()
  73. {
  74. return "LevelEditor:reset()";
  75. }
  76. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  77. {
  78. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  79. , y
  80. , Lua.bool(left)
  81. , Lua.bool(middle)
  82. , Lua.bool(right)
  83. );
  84. }
  85. public string mouse_wheel(double delta)
  86. {
  87. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  88. }
  89. public string mouse_down(int x, int y)
  90. {
  91. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  92. }
  93. public string mouse_up(int x, int y)
  94. {
  95. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  96. }
  97. public string key_down(string key)
  98. {
  99. return "LevelEditor:key_down(\"%s\")".printf(key);
  100. }
  101. public string key_up(string key)
  102. {
  103. return "LevelEditor:key_up(\"%s\")".printf(key);
  104. }
  105. private const string[] _tools =
  106. {
  107. "place_tool",
  108. "move_tool",
  109. "rotate_tool",
  110. "scale_tool"
  111. };
  112. public string set_tool_type(ToolType type)
  113. {
  114. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  115. }
  116. public string set_snap_mode(SnapMode sm)
  117. {
  118. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  119. }
  120. public string set_reference_system(ReferenceSystem rs)
  121. {
  122. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  123. }
  124. public string enable_show_grid(bool enabled)
  125. {
  126. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  127. }
  128. public string enable_snap_to_grid(bool enabled)
  129. {
  130. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  131. }
  132. public string enable_debug_render_world(bool enabled)
  133. {
  134. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  135. }
  136. public string enable_debug_physics_world(bool enabled)
  137. {
  138. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  139. }
  140. public string set_grid_size(double size)
  141. {
  142. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  143. }
  144. public string set_rotation_snap(double deg)
  145. {
  146. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  147. }
  148. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  149. {
  150. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  151. , name
  152. , Lua.vector3(pos)
  153. , Lua.quaternion(rot)
  154. , Lua.vector3(scl)
  155. );
  156. }
  157. public string spawn_empty_unit(Guid id)
  158. {
  159. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  160. }
  161. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  162. {
  163. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  164. , name
  165. , Lua.vector3(pos)
  166. , Lua.quaternion(rot)
  167. , range
  168. , volume
  169. , Lua.bool(loop)
  170. );
  171. }
  172. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  173. {
  174. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  175. , component_id.to_string()
  176. , Lua.vector3(pos)
  177. , Lua.quaternion(rot)
  178. , Lua.vector3(scl)
  179. );
  180. }
  181. public string add_mesh_component(Guid id, Guid component_id, string mesh_resource, string geometry_name, string material_resource, bool visible)
  182. {
  183. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s)".printf(id.to_string()
  184. , component_id.to_string()
  185. , mesh_resource
  186. , geometry_name
  187. , material_resource
  188. , Lua.bool(visible)
  189. );
  190. }
  191. public string add_sprite_component(Guid id, Guid component_id, string sprite_resource, string material_resource, double layer, double depth, bool visible)
  192. {
  193. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  194. , component_id.to_string()
  195. , sprite_resource
  196. , material_resource
  197. , layer
  198. , depth
  199. , Lua.bool(visible)
  200. );
  201. }
  202. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  203. {
  204. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  205. , component_id.to_string()
  206. , projection
  207. , fov
  208. , far_range
  209. , near_range
  210. );
  211. }
  212. public string add_light_component(Guid id, Guid component_id, string type, double range, double intensity, double spot_angle, Vector3 color)
  213. {
  214. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  215. , component_id.to_string()
  216. , type
  217. , range
  218. , intensity
  219. , spot_angle
  220. , Lua.vector3(color)
  221. );
  222. }
  223. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  224. {
  225. return @"LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  226. , Lua.vector3(pos)
  227. , Lua.quaternion(rot)
  228. , Lua.vector3(scl)
  229. );
  230. }
  231. public string set_light(Guid id, string type, double range, double intensity, double spot_angle, Vector3 color)
  232. {
  233. return @"LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  234. , type
  235. , range
  236. , intensity
  237. , spot_angle
  238. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  239. );
  240. }
  241. public string set_sound_range(Guid id, double range)
  242. {
  243. return @"LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  244. , range
  245. );
  246. }
  247. public string set_mesh(Guid id, double instance_id, string material, bool visible)
  248. {
  249. return @"LevelEditor._objects[\"%s\"]:set_mesh(%.17g, \"%s\", %s)".printf(id.to_string()
  250. , instance_id
  251. , material
  252. , Lua.bool(visible)
  253. );
  254. }
  255. public string set_sprite(Guid id, string material, double layer, double depth, bool visible)
  256. {
  257. return @"LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  258. , material
  259. , layer
  260. , depth
  261. , Lua.bool(visible)
  262. );
  263. }
  264. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  265. {
  266. return @"LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  267. , projection
  268. , fov
  269. , near_range
  270. , far_range
  271. );
  272. }
  273. public string set_placeable(string type, string name)
  274. {
  275. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  276. }
  277. public string selection_set(Guid[] ids)
  278. {
  279. StringBuilder sb = new StringBuilder();
  280. sb.append("LevelEditor._selection:set({");
  281. for (int i = 0; i < ids.length; ++i)
  282. sb.append("\"%s\",".printf(ids[i].to_string()));
  283. sb.append("})");
  284. return sb.str;
  285. }
  286. public string destroy(Guid id)
  287. {
  288. return @"LevelEditor:destroy(\"%s\")".printf(id.to_string());
  289. }
  290. public string set_color(string name, Vector3 color)
  291. {
  292. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  293. return @"Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  294. }
  295. }
  296. namespace UnitPreviewApi
  297. {
  298. public string set_preview_resource(string placeable_type, string name)
  299. {
  300. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  301. }
  302. }
  303. }