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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Material.h"
- #include "MaterialResource.h"
- #include "Renderer.h"
- #include "Device.h"
- #include "ResourceManager.h"
- #include "TextureResource.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- Material::Material(const MaterialResource* mr)
- : m_resource(mr)
- {
- }
- //-----------------------------------------------------------------------------
- Material::~Material()
- {
- }
- //-----------------------------------------------------------------------------
- const MaterialResource* Material::resource()
- {
- return m_resource;
- }
- //-----------------------------------------------------------------------------
- void Material::bind(Renderer& r, UniformId uniform)
- {
- const ResourceId tr_id = m_resource->get_texture_layer(0);
- const TextureResource* tr = (TextureResource*) device()->resource_manager()->data(tr_id);
- r.set_texture(0, uniform, tr->texture(), TEXTURE_FILTER_LINEAR | TEXTURE_WRAP_CLAMP_EDGE);
- }
- } // namespace crown
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