| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204 |
- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Resource.h"
- #include "Bundle.h"
- #include "Allocator.h"
- #include "File.h"
- #include "PhysicsTypes.h"
- #include "Matrix4x4.h"
- namespace crown
- {
- // All offsets are absolute
- struct UnitHeader
- {
- ResourceId physics_resource;
- ResourceId material_resource;
- uint32_t num_renderables;
- uint32_t renderables_offset;
- uint32_t num_cameras;
- uint32_t cameras_offset;
- uint32_t num_scene_graph_nodes;
- uint32_t scene_graph_names_offset;
- uint32_t scene_graph_poses_offset;
- uint32_t scene_graph_parents_offset;
- };
- struct UnitRenderable
- {
- enum { MESH, SPRITE } type;
- ResourceId resource;
- StringId32 name;
- int32_t node;
- bool visible;
- };
- struct UnitCamera
- {
- uint32_t name;
- int32_t node;
- };
- struct UnitResource
- {
- //-----------------------------------------------------------------------------
- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
- {
- File* file = bundle.open(id);
- const size_t file_size = file->size();
- void* res = allocator.allocate(file_size);
- file->read(res, file_size);
- bundle.close(file);
- return res;
- }
- //-----------------------------------------------------------------------------
- static void online(void* /*resource*/)
- {
- }
- //-----------------------------------------------------------------------------
- static void unload(Allocator& allocator, void* resource)
- {
- CE_ASSERT_NOT_NULL(resource);
- allocator.deallocate(resource);
- }
- //-----------------------------------------------------------------------------
- static void offline(void* /*resource*/)
- {
- }
- //-----------------------------------------------------------------------------
- ResourceId physics_resource() const
- {
- return ((UnitHeader*) this)->physics_resource;
- }
- //-----------------------------------------------------------------------------
- ResourceId material_resource() const
- {
- return ((UnitHeader*) this)->material_resource;
- }
- //-----------------------------------------------------------------------------
- uint32_t num_renderables() const
- {
- return ((UnitHeader*) this)->num_renderables;
- }
- //-----------------------------------------------------------------------------
- UnitRenderable get_renderable(uint32_t i) const
- {
- CE_ASSERT(i < num_renderables(), "Index out of bounds");
- UnitHeader* h = (UnitHeader*) this;
- UnitRenderable* begin = (UnitRenderable*) (((char*) this) + h->renderables_offset);
- return begin[i];
- }
- //-----------------------------------------------------------------------------
- uint32_t num_cameras() const
- {
- return ((UnitHeader*) this)->num_cameras;
- }
- //-----------------------------------------------------------------------------
- UnitCamera get_camera(uint32_t i) const
- {
- CE_ASSERT(i < num_cameras(), "Index out of bounds");
- UnitHeader* h = (UnitHeader*) this;
- UnitCamera* begin = (UnitCamera*) (((char*) this) + h->cameras_offset);
- return begin[i];
- }
- //-----------------------------------------------------------------------------
- uint32_t num_scene_graph_nodes() const
- {
- return ((UnitHeader*) this)->num_scene_graph_nodes;
- }
- //-----------------------------------------------------------------------------
- StringId32* scene_graph_names() const
- {
- UnitHeader* h = (UnitHeader*) this;
- return (StringId32*) (((char*) this) + h->scene_graph_names_offset);
- }
- //-----------------------------------------------------------------------------
- Matrix4x4* scene_graph_poses() const
- {
- UnitHeader* h = (UnitHeader*) this;
- return (Matrix4x4*) (((char*) this) + h->scene_graph_poses_offset);
- }
- //-----------------------------------------------------------------------------
- int32_t* scene_graph_parents() const
- {
- UnitHeader* h = (UnitHeader*) this;
- return (int32_t*) (((char*) this) + h->scene_graph_parents_offset);
- }
- //-----------------------------------------------------------------------------
- StringId32 scene_graph_name(uint32_t i) const
- {
- UnitHeader* h = (UnitHeader*) this;
- StringId32* begin = (StringId32*) (((char*) this) + h->scene_graph_names_offset);
- return begin[i];
- }
- //-----------------------------------------------------------------------------
- Matrix4x4 scene_graph_pose(uint32_t i) const
- {
- UnitHeader* h = (UnitHeader*) this;
- Matrix4x4* begin = (Matrix4x4*) (((char*) this) + h->scene_graph_poses_offset);
- return begin[i];
- }
- //-----------------------------------------------------------------------------
- int32_t scene_graph_parent(uint32_t i) const
- {
- UnitHeader* h = (UnitHeader*) this;
- int32_t* begin = (int32_t*) (((char*) this) + h->scene_graph_parents_offset);
- return begin[i];
- }
- private:
- // Disable construction
- UnitResource();
- };
- } // namespace crown
|