SLESSoundWorld.cpp 13 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #include <SLES/OpenSLES.h>
  24. #include <SLES/OpenSLES_Android.h>
  25. #include "SoundWorld.h"
  26. #include "IdArray.h"
  27. #include "Allocator.h"
  28. #include "Vector3.h"
  29. #include "Matrix4x4.h"
  30. #include "Resource.h"
  31. #include "Device.h"
  32. #include "ResourceManager.h"
  33. #include "SoundResource.h"
  34. #include "List.h"
  35. #include "TempAllocator.h"
  36. #include "Queue.h"
  37. namespace crown
  38. {
  39. static const char* sles_error_to_string(SLresult result)
  40. {
  41. switch (result)
  42. {
  43. case SL_RESULT_SUCCESS: return "SL_RESULT_SUCCESS";
  44. case SL_RESULT_PARAMETER_INVALID: return "SL_RESULT_PARAMETER_INVALID";
  45. case SL_RESULT_MEMORY_FAILURE: return "SL_RESULT_MEMORY_FAILURE";
  46. case SL_RESULT_FEATURE_UNSUPPORTED: return "SL_RESULT_FEATURE_UNSUPPORTED";
  47. case SL_RESULT_RESOURCE_ERROR: return "SL_RESULT_RESOURCE_ERROR";
  48. case SL_RESULT_IO_ERROR: return "SL_RESULT_IO_ERROR";
  49. case SL_RESULT_PRECONDITIONS_VIOLATED: return "SL_RESULT_PRECONDITIONS_VIOLATED";
  50. case SL_RESULT_CONTENT_CORRUPTED: return "SL_RESULT_CONTENT_CORRUPTED";
  51. case SL_RESULT_CONTENT_UNSUPPORTED: return "SL_RESULT_CONTENT_UNSUPPORTED";
  52. case SL_RESULT_CONTENT_NOT_FOUND: return "SL_RESULT_CONTENT_NOT_FOUND";
  53. case SL_RESULT_PERMISSION_DENIED: return "SL_RESULT_PERMISSION_DENIED";
  54. case SL_RESULT_BUFFER_INSUFFICIENT: return "SL_RESULT_BUFFER_INSUFFICIENT";
  55. default: return "SL_RESULT_UNKNOWN";
  56. }
  57. }
  58. //-----------------------------------------------------------------------------
  59. void check_sles_errors(SLresult result)
  60. {
  61. CE_ASSERT(result == SL_RESULT_SUCCESS, "SL_ERROR_CODE: %s", sles_error_to_string(result));
  62. }
  63. namespace sles_sound_world
  64. {
  65. // Queue of instances to stop at next update()
  66. static Queue<SoundInstanceId>* s_stop_queue = NULL;
  67. void init()
  68. {
  69. s_stop_queue = CE_NEW(default_allocator(), Queue<SoundInstanceId>)(default_allocator());
  70. }
  71. void shutdown()
  72. {
  73. CE_DELETE(default_allocator(), s_stop_queue);
  74. }
  75. static void player_callback(SLPlayItf caller, void* context, SLuint32 event)
  76. {
  77. SoundInstanceId id;
  78. id.decode((uint32_t) context);
  79. s_stop_queue->push_back(id);
  80. }
  81. static SLmillibel gain_to_attenuation(SLVolumeItf vol_itf, float volume)
  82. {
  83. SLmillibel volume_mb;
  84. if (volume <= 0.02f) return SL_MILLIBEL_MIN;
  85. else if (volume >= 1.0f)
  86. {
  87. (*vol_itf)->GetMaxVolumeLevel(vol_itf, &volume_mb);
  88. return volume_mb;
  89. }
  90. volume_mb = M_LN2 / log(1.0f / (1.0f - volume)) * -1000.0f;
  91. if (volume_mb > 0) volume_mb = SL_MILLIBEL_MIN;
  92. return volume_mb;
  93. }
  94. }
  95. //-----------------------------------------------------------------------------
  96. struct SoundInstance
  97. {
  98. void create(SLEngineItf engine, SLObjectItf out_mix_obj, SoundInstanceId id, SoundResource* sr)
  99. {
  100. m_sl_engine = engine;
  101. m_out_mix_obj = out_mix_obj;
  102. m_resource = sr;
  103. m_finished = false;
  104. m_id = id;
  105. // Configures buffer queue
  106. SLDataLocator_AndroidSimpleBufferQueue buffer_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
  107. // Configures audio format
  108. SLDataFormat_PCM format_pcm;
  109. format_pcm.formatType = SL_DATAFORMAT_PCM;
  110. // Sets channels
  111. switch (sr->channels())
  112. {
  113. case 1:
  114. {
  115. format_pcm.numChannels = 1;
  116. format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
  117. break;
  118. }
  119. case 2:
  120. {
  121. format_pcm.numChannels = 2;
  122. format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
  123. break;
  124. }
  125. default:
  126. {
  127. CE_FATAL("Oops, wrong number of channels");
  128. break;
  129. }
  130. }
  131. // Sets sample rate
  132. switch (sr->sample_rate())
  133. {
  134. case 8000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_8; break;
  135. case 11025: format_pcm.samplesPerSec = SL_SAMPLINGRATE_11_025; break;
  136. case 16000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_16; break;
  137. case 22050: format_pcm.samplesPerSec = SL_SAMPLINGRATE_22_05; break;
  138. case 24000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_24; break;
  139. case 32000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_32; break;
  140. case 44100: format_pcm.samplesPerSec = SL_SAMPLINGRATE_44_1; break;
  141. case 48000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_48; break;
  142. case 64000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_64; break;
  143. case 88200: format_pcm.samplesPerSec = SL_SAMPLINGRATE_88_2; break;
  144. case 96000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_96; break;
  145. case 192000: format_pcm.samplesPerSec = SL_SAMPLINGRATE_192; break;
  146. default: CE_FATAL("Oops, sample rate not supported"); break;
  147. }
  148. format_pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
  149. format_pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
  150. format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
  151. // Configures audio source
  152. SLDataSource audio_source;
  153. audio_source.pLocator = &buffer_queue;
  154. audio_source.pFormat = &format_pcm;
  155. // Configures audio output mix
  156. SLDataLocator_OutputMix out_mix;
  157. out_mix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
  158. out_mix.outputMix = m_out_mix_obj;
  159. // Configures audio sink
  160. SLDataSink audio_sink;
  161. audio_sink.pLocator = &out_mix;
  162. audio_sink.pFormat = NULL;
  163. // Creates sound player
  164. const SLInterfaceID ids[] = {SL_IID_PLAY, SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
  165. const SLboolean reqs[] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
  166. SLresult result = (*m_sl_engine)->CreateAudioPlayer(m_sl_engine, &m_player_obj, &audio_source, &audio_sink, 3, ids, reqs);
  167. check_sles_errors(result);
  168. result = (*m_player_obj)->Realize(m_player_obj, SL_BOOLEAN_FALSE);
  169. check_sles_errors(result);
  170. // Gets interfaces
  171. result = (*m_player_obj)->GetInterface(m_player_obj, SL_IID_PLAY, &m_player_play);
  172. check_sles_errors(result);
  173. result = (*m_player_obj)->GetInterface(m_player_obj, SL_IID_BUFFERQUEUE, &m_player_bufferqueue);
  174. check_sles_errors(result);
  175. result = (*m_player_obj)->GetInterface(m_player_obj, SL_IID_VOLUME, &m_player_volume);
  176. check_sles_errors(result);
  177. //(*m_player_bufferqueue)->RegisterCallback(m_player_bufferqueue, SoundInstance::buffer_callback, this);
  178. (*m_player_play)->SetCallbackEventsMask(m_player_play, SL_PLAYEVENT_HEADATEND);
  179. (*m_player_play)->RegisterCallback(m_player_play, sles_sound_world::player_callback, (void*) id.encode());
  180. // Manage simple sound or stream
  181. // m_streaming = sr->sound_type() == SoundType::OGG;
  182. // if (m_streaming)
  183. // {
  184. // m_decoder.init((char*)sr->data(), sr->size());
  185. // m_decoder.stream();
  186. // (*m_player_bufferqueue)->Enqueue(m_player_bufferqueue, m_decoder.data(), m_decoder.size());
  187. // }
  188. // else
  189. {
  190. (*m_player_bufferqueue)->Enqueue(m_player_bufferqueue, sr->data(), sr->size());
  191. }
  192. }
  193. void destroy()
  194. {
  195. // if (m_streaming)
  196. // {
  197. // m_decoder.shutdown();
  198. // }
  199. stop();
  200. (*m_player_bufferqueue)->Clear(m_player_bufferqueue);
  201. (*m_player_obj)->AbortAsyncOperation(m_player_obj);
  202. (*m_player_obj)->Destroy(m_player_obj);
  203. }
  204. void reload(SoundResource* new_sr)
  205. {
  206. }
  207. void play(bool loop, float volume)
  208. {
  209. set_volume(volume);
  210. SLresult result = (*m_player_play)->SetPlayState(m_player_play, SL_PLAYSTATE_PLAYING);
  211. check_sles_errors(result);
  212. }
  213. void pause()
  214. {
  215. SLresult result = (*m_player_play)->SetPlayState(m_player_play, SL_PLAYSTATE_PAUSED);
  216. check_sles_errors(result);
  217. }
  218. void stop()
  219. {
  220. SLresult res = (*m_player_play)->SetPlayState(m_player_play, SL_PLAYSTATE_STOPPED);
  221. check_sles_errors(res);
  222. }
  223. bool finished()
  224. {
  225. return m_finished;
  226. }
  227. void set_volume(float volume)
  228. {
  229. SLresult res = (*m_player_volume)->SetVolumeLevel(m_player_volume, sles_sound_world::gain_to_attenuation(m_player_volume, volume));
  230. check_sles_errors(res);
  231. }
  232. void set_range(float range)
  233. {
  234. }
  235. void set_position(const Vector3& pos)
  236. {
  237. }
  238. static void buffer_callback(SLAndroidSimpleBufferQueueItf caller, void* context)
  239. {
  240. SoundInstance* s = (SoundInstance*) context;
  241. // if (s->is_playing())
  242. // {
  243. // s->m_processed_buffers++;
  244. // if (s->m_decoder.stream())
  245. // {
  246. // (*s->m_player_bufferqueue)->Enqueue(s->m_player_bufferqueue, s->m_decoder.data(), s->m_decoder.size());
  247. // }
  248. // else if (s->m_looping)
  249. // {
  250. // s->m_decoder.rewind();
  251. // s->m_decoder.stream();
  252. // (*s->m_player_bufferqueue)->Enqueue(s->m_player_bufferqueue, s->m_decoder.data(), s->m_decoder.size());
  253. // }
  254. // else
  255. // {
  256. // s->pause();
  257. // }
  258. // }
  259. }
  260. SoundResource* resource()
  261. {
  262. return m_resource;
  263. }
  264. public:
  265. SoundInstanceId m_id;
  266. SoundResource* m_resource;
  267. SLEngineItf m_sl_engine;
  268. SLObjectItf m_out_mix_obj;
  269. SLObjectItf m_player_obj;
  270. SLPlayItf m_player_play;
  271. SLAndroidSimpleBufferQueueItf m_player_bufferqueue;
  272. SLVolumeItf m_player_volume;
  273. uint32_t m_processed_buffers;
  274. bool m_finished;
  275. // OggDecoder m_decoder;
  276. };
  277. class SLESSoundWorld : public SoundWorld
  278. {
  279. public:
  280. SLESSoundWorld()
  281. : m_to_stop(default_allocator())
  282. {
  283. sles_sound_world::init();
  284. SLresult result;
  285. const SLInterfaceID ids[] = {SL_IID_ENGINE};
  286. const SLboolean reqs[] = {SL_BOOLEAN_TRUE};
  287. const SLEngineOption opts[] = { (SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE };
  288. result = slCreateEngine(&m_sl_object, 1, opts, 1, ids, reqs);
  289. result = (*m_sl_object)->Realize(m_sl_object, SL_BOOLEAN_FALSE);
  290. result = (*m_sl_object)->GetInterface(m_sl_object, SL_IID_ENGINE, &m_sl_engine);
  291. const SLInterfaceID ids1[] = {SL_IID_VOLUME};
  292. const SLboolean reqs1[] = {SL_BOOLEAN_FALSE};
  293. result = (*m_sl_engine)->CreateOutputMix(m_sl_engine, &m_out_mix_obj, 1, ids1, reqs1);
  294. result = (*m_out_mix_obj)->Realize(m_out_mix_obj, SL_BOOLEAN_FALSE);
  295. }
  296. virtual ~SLESSoundWorld()
  297. {
  298. (*m_out_mix_obj)->Destroy(m_out_mix_obj);
  299. (*m_sl_object)->Destroy(m_sl_object);
  300. sles_sound_world::shutdown();
  301. }
  302. virtual SoundInstanceId play(const char* name, bool loop, float volume)
  303. {
  304. return play((SoundResource*) device()->resource_manager()->lookup(SOUND_EXTENSION, name), loop, volume);
  305. }
  306. SoundInstanceId play(SoundResource* sr, bool loop, float volume)
  307. {
  308. SoundInstance dummy;
  309. SoundInstanceId id = m_playing_sounds.create(dummy);
  310. SoundInstance& instance = m_playing_sounds.lookup(id);
  311. instance.create(m_sl_engine, m_out_mix_obj, id, sr);
  312. instance.play(loop, volume);
  313. }
  314. virtual void stop(SoundInstanceId id)
  315. {
  316. SoundInstance& instance = m_playing_sounds.lookup(id);
  317. instance.destroy();
  318. m_playing_sounds.destroy(id);
  319. }
  320. virtual void set_sound_positions(uint32_t count, const SoundInstanceId* ids, const Vector3* positions)
  321. {
  322. for (uint32_t i = 0; i < m_playing_sounds.size(); i++)
  323. {
  324. m_playing_sounds[i].set_position(positions[i]);
  325. }
  326. }
  327. virtual void set_sound_ranges(uint32_t count, const SoundInstanceId* ids, const float* ranges)
  328. {
  329. for (uint32_t i = 0; i < m_playing_sounds.size(); i++)
  330. {
  331. m_playing_sounds[i].set_range(ranges[i]);
  332. }
  333. }
  334. virtual void set_sound_volumes(uint32_t count, const SoundInstanceId* ids, const float* volumes)
  335. {
  336. for (uint32_t i = 0; i < m_playing_sounds.size(); i++)
  337. {
  338. m_playing_sounds[i].set_volume(volumes[i]);
  339. }
  340. }
  341. virtual void reload_sounds(SoundResource* old_sr, SoundResource* new_sr)
  342. {
  343. for (uint32_t i = 0; i < m_playing_sounds.size(); i++)
  344. {
  345. if (m_playing_sounds[i].resource() == old_sr)
  346. {
  347. m_playing_sounds[i].reload(new_sr);
  348. }
  349. }
  350. }
  351. virtual void set_listener_pose(const Matrix4x4& pose)
  352. {
  353. m_listener_pose = pose;
  354. }
  355. virtual void update()
  356. {
  357. const uint32_t num_to_stop = sles_sound_world::s_stop_queue->size();
  358. for (uint32_t i = 0; i < num_to_stop; i++)
  359. {
  360. const SoundInstanceId id = sles_sound_world::s_stop_queue->front();
  361. sles_sound_world::s_stop_queue->pop_front();
  362. if (!m_playing_sounds.has(id)) continue;
  363. stop(id);
  364. }
  365. }
  366. private:
  367. IdArray<MAX_SOUND_INSTANCES, SoundInstance> m_playing_sounds;
  368. Matrix4x4 m_listener_pose;
  369. Queue<SoundInstanceId> m_to_stop;
  370. SLObjectItf m_sl_object;
  371. SLEngineItf m_sl_engine;
  372. SLObjectItf m_out_mix_obj;
  373. };
  374. SoundWorld* SoundWorld::create(Allocator& a)
  375. {
  376. return CE_NEW(a, SLESSoundWorld)();
  377. }
  378. void SoundWorld::destroy(Allocator& a, SoundWorld* sw)
  379. {
  380. CE_DELETE(a, sw);
  381. }
  382. } // namespace crown