makefile 9.8 KB

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  1. #
  2. # Copyright (c) 2012-2022 Daniele Bartolini et al.
  3. # License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. #
  5. UNAME := $(shell uname)
  6. ifeq ($(UNAME), $(filter $(UNAME), Linux))
  7. OS=linux
  8. EXE_PREFIX=./
  9. EXE_SUFFIX=
  10. else
  11. ifeq ($(UNAME), $(filter $(UNAME), windows32))
  12. OS=windows
  13. EXE_PREFIX=
  14. EXE_SUFFIX=.exe
  15. ARG_PREFIX=/
  16. MKDIR=mkdir
  17. else
  18. OS=windows
  19. EXE_PREFIX=
  20. EXE_SUFFIX=.exe
  21. ARG_PREFIX=//
  22. MKDIR=mkdir -p
  23. endif
  24. endif
  25. GENIE=3rdparty/bx/tools/bin/$(OS)/genie
  26. MAKE_JOBS=1
  27. # LuaJIT
  28. NDKABI=$(ANDROID_NDK_ABI)
  29. NDKDIR=$(ANDROID_NDK_ROOT)
  30. NDKBIN=$(NDKDIR)/toolchains/llvm/prebuilt/linux-x86_64/bin
  31. NDKCROSS=$(NDKBIN)/arm-linux-androideabi-
  32. NDKCC=$(NDKBIN)/armv7a-linux-androideabi$(NDKABI)-clang
  33. NDKCROSS64=$(NDKBIN)/aarch64-linux-android-
  34. NDKCC64=$(NDKBIN)/aarch64-linux-android$(NDKABI)-clang
  35. build/android-arm/bin/libluajit.a:
  36. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src HOST_CC="gcc -m32" CROSS=$(NDKCROSS) STATIC_CC=$(NDKCC) DYNAMIC_CC="$(NDKCC) -fPIC" TARGET_LD=$(NDKCC)
  37. mkdir -p build/android-arm/bin
  38. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm/bin
  39. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  40. build/android-arm64/bin/libluajit.a:
  41. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CROSS=$(NDKCROSS64) STATIC_CC=$(NDKCC64) DYNAMIC_CC="$(NDKCC64) -fPIC" TARGET_LD=$(NDKCC64)
  42. mkdir -p build/android-arm64/bin
  43. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm64/bin
  44. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  45. build/linux64/bin/luajit:
  46. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static
  47. mkdir -p build/linux64/bin
  48. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux64/bin
  49. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  50. build/mingw64/bin/luajit.exe:
  51. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static
  52. mkdir -p build/mingw64/bin
  53. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw64/bin
  54. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean
  55. build/windows64/bin/luajit.exe:
  56. -$(MKDIR) "build/windows64/bin"
  57. cd "3rdparty/luajit/src" && .\\msvcbuild.bat
  58. cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/windows64/bin
  59. -@rm -f 3rdparty/luajit/src/buildvm.*
  60. -@rm -f 3rdparty/luajit/src/jit/vmdef.lua
  61. -@rm -f 3rdparty/luajit/src/lua51.*
  62. -@rm -f 3rdparty/luajit/src/luajit.exe
  63. -@rm -f 3rdparty/luajit/src/luajit.exp
  64. -@rm -f 3rdparty/luajit/src/luajit.lib
  65. -@rm -f 3rdparty/luajit/src/minilua.*
  66. build/projects/android-arm:
  67. $(GENIE) --gfxapi=gles2 --with-luajit --compiler=android-arm gmake
  68. android-arm-debug: build/projects/android-arm build/android-arm/bin/libluajit.a
  69. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=debug
  70. android-arm-development: build/projects/android-arm build/android-arm/bin/libluajit.a
  71. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=development
  72. android-arm-release: build/projects/android-arm build/android-arm/bin/libluajit.a
  73. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=release
  74. android-arm: android-arm-debug android-arm-development android-arm-release
  75. build/projects/android-arm64:
  76. $(GENIE) --file=scripts/genie.lua --with-luajit --compiler=android-arm64 gmake
  77. android-arm64-debug: build/projects/android-arm64 build/android-arm64/bin/libluajit.a
  78. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm64 config=debug
  79. android-arm64-development: build/projects/android-arm64 build/android-arm64/bin/libluajit.a
  80. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm64 config=development
  81. android-arm64-release: build/projects/android-arm64 build/android-arm64/bin/libluajit.a
  82. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm64 config=release
  83. android-arm64: android-arm64-debug android-arm64-development android-arm64-release
  84. build/linux64/bin/texturec:
  85. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bimg/.build/projects/gmake-linux config=release64 texturec
  86. cp -r 3rdparty/bimg/.build/linux64_gcc/bin/texturecRelease $@
  87. build/linux64/bin/shaderc:
  88. $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 shaderc
  89. cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/shadercRelease $@
  90. build/projects/linux:
  91. $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
  92. $(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
  93. $(GENIE) --gfxapi=gl32 --with-luajit --with-tools --compiler=linux-gcc gmake
  94. linux-debug64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
  95. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux crown config=debug64
  96. linux-development64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
  97. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux crown config=development64
  98. linux-release64: build/projects/linux build/linux64/bin/luajit
  99. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux crown config=release64
  100. linux: linux-debug64 linux-development64 linux-release64
  101. build/projects/mingw:
  102. $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --compiler=mingw-gcc gmake
  103. mingw-debug64: build/projects/mingw build/mingw64/bin/luajit.exe
  104. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug64
  105. mingw-development64: build/projects/mingw build/mingw64/bin/luajit.exe
  106. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development64
  107. mingw-release64: build/projects/mingw build/mingw64/bin/luajit.exe
  108. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release64
  109. mingw: mingw-debug64 mingw-development64 mingw-release64
  110. build/windows64/bin/texturec.exe:
  111. devenv.com 3rdparty/bimg/.build/projects/vs2019/bimg.sln $(ARG_PREFIX)Build "Release|x64" $(ARG_PREFIX)Project texturec.vcxproj
  112. cp -r 3rdparty/bimg/.build/win64_vs2019/bin/texturecRelease.exe $@
  113. build/windows64/bin/shaderc.exe:
  114. devenv.com 3rdparty/bgfx/.build/projects/vs2019/bgfx.sln $(ARG_PREFIX)Build "Release|x64" $(ARG_PREFIX)Project shaderc.vcxproj
  115. cp -r 3rdparty/bgfx/.build/win64_vs2019/bin/shadercRelease.exe $@
  116. build/projects/vs2019:
  117. $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools vs2019
  118. $(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools vs2019
  119. $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --no-level-editor vs2019
  120. windows-debug64: build/projects/vs2019 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
  121. devenv.com build/projects/vs2019/crown.sln $(ARG_PREFIX)Build "debug|x64"
  122. windows-development64: build/projects/vs2019 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
  123. devenv.com build/projects/vs2019/crown.sln $(ARG_PREFIX)Build "development|x64"
  124. windows-release64: build/projects/vs2019 build/windows64/bin/luajit.exe
  125. devenv.com build/projects/vs2019/crown.sln $(ARG_PREFIX)Build "release|x64"
  126. level-editor-theme:
  127. cd tools/level_editor/resources/theme/Adwaita && ./parse-sass.sh
  128. cd tools/level_editor/resources && ./generate-resources.sh > resources.gresource.xml
  129. level-editor-linux-debug64:
  130. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug64
  131. level-editor-linux-release64:
  132. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release64
  133. tools-linux-debug64: linux-debug64 level-editor-linux-debug64
  134. tools-linux-release64: linux-development64 level-editor-linux-release64
  135. tools-windows-debug64: windows-debug64
  136. tools-windows-release64: windows-development64
  137. level-editor-mingw-debug64: build/projects/mingw
  138. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug
  139. level-editor-mingw-release64: build/projects/mingw
  140. $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=release
  141. tools-mingw-debug64: level-editor-mingw-debug64
  142. tools-mingw-release64: level-editor-mingw-release64
  143. .PHONY: docs
  144. docs:
  145. $(MAKE) -C docs/ html
  146. .PHONY: 00-empty
  147. 00-empty: $(OS)-development64
  148. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
  149. .PHONY: 01-physics
  150. 01-physics: $(OS)-development64
  151. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
  152. .PHONY: 02-animation
  153. 02-animation: $(OS)-development64
  154. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile
  155. .PHONY: samples
  156. samples: 00-empty 01-physics 02-animation
  157. .PHONY: run-00-empty
  158. run-00-empty: 00-empty
  159. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
  160. .PHONY: run-01-physics
  161. run-01-physics: 01-physics
  162. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
  163. .PHONY: run-02-animation
  164. run-02-animation: 02-animation
  165. cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --data-dir $(realpath samples/$<_$(OS))
  166. .PHONY: clean-samples
  167. clean-samples:
  168. -@rm -rf samples/00-empty_$(OS)
  169. -@rm -rf samples/01-physics_$(OS)
  170. -@rm -rf samples/02-animation_$(OS)
  171. .PHONY: codespell
  172. codespell:
  173. @codespell docs src tools tools-imgui \
  174. --ignore-words=scripts/codespell-dictionary.txt \
  175. --skip "*.ttf.h,*.png,docs/_themes,tools/level_editor/resources/theme/Adwaita" \
  176. -q4 # 4: omit warnings about automatic fixes that were disabled in the dictionary.
  177. .PHONY: clean
  178. clean: clean-samples
  179. @echo Cleaning...
  180. ifeq ($(OS), linux)
  181. -@$(MAKE) -R -C 3rdparty/luajit/src clean -s
  182. endif
  183. -@rm -rf 3rdparty/bgfx/.build
  184. -@rm -rf 3rdparty/bimg/.build
  185. -@rm -rf build