engine_api.vala 9.0 KB

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  1. /*
  2. * Copyright (c) 2012-2022 Daniele Bartolini et al.
  3. * License: https://github.com/dbartolini/crown/blob/master/LICENSE
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. }
  27. namespace DataCompilerApi
  28. {
  29. public string compile(Guid id, string data_dir, string platform)
  30. {
  31. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  32. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  33. , platform
  34. );
  35. }
  36. public string quit()
  37. {
  38. return "{\"type\":\"quit\"}";
  39. }
  40. }
  41. namespace DeviceApi
  42. {
  43. public string command(string[] args)
  44. {
  45. StringBuilder sb = new StringBuilder();
  46. for (int i = 0; i < args.length; ++i)
  47. {
  48. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  49. sb.append("\"%s\",".printf(arg));
  50. }
  51. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  52. }
  53. public string reload(string type, string name)
  54. {
  55. return command({ "reload", type, name });
  56. }
  57. public string refresh()
  58. {
  59. return command({ "refresh" });
  60. }
  61. public string pause()
  62. {
  63. return command({ "pause" });
  64. }
  65. public string unpause()
  66. {
  67. return command({ "unpause" });
  68. }
  69. public string resize(int width, int height)
  70. {
  71. return "{\"type\":\"resize\",\"width\":%d,\"height\":%d}".printf(width, height);
  72. }
  73. public string frame()
  74. {
  75. return "{\"type\":\"frame\"}";
  76. }
  77. }
  78. namespace LevelEditorApi
  79. {
  80. public string reset()
  81. {
  82. return "LevelEditor:reset()";
  83. }
  84. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  85. {
  86. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  87. , y
  88. , Lua.bool(left)
  89. , Lua.bool(middle)
  90. , Lua.bool(right)
  91. );
  92. }
  93. public string mouse_wheel(double delta)
  94. {
  95. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  96. }
  97. public string mouse_down(int x, int y)
  98. {
  99. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  100. }
  101. public string mouse_up(int x, int y)
  102. {
  103. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  104. }
  105. public string key_down(string key)
  106. {
  107. return "LevelEditor:key_down(\"%s\")".printf(key);
  108. }
  109. public string key_up(string key)
  110. {
  111. return "LevelEditor:key_up(\"%s\")".printf(key);
  112. }
  113. public enum ToolType
  114. {
  115. PLACE,
  116. MOVE,
  117. ROTATE,
  118. SCALE,
  119. COUNT
  120. }
  121. public string set_tool_type(ToolType type)
  122. {
  123. const string _tools[] =
  124. {
  125. "place_tool",
  126. "move_tool",
  127. "rotate_tool",
  128. "scale_tool"
  129. };
  130. GLib.static_assert(_tools.length == LevelEditorApi.ToolType.COUNT);
  131. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  132. }
  133. public enum SnapMode
  134. {
  135. RELATIVE,
  136. ABSOLUTE
  137. }
  138. public string set_snap_mode(SnapMode sm)
  139. {
  140. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  141. }
  142. public enum ReferenceSystem
  143. {
  144. LOCAL,
  145. WORLD
  146. }
  147. public string set_reference_system(ReferenceSystem rs)
  148. {
  149. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  150. }
  151. public string enable_show_grid(bool enabled)
  152. {
  153. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  154. }
  155. public string enable_snap_to_grid(bool enabled)
  156. {
  157. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  158. }
  159. public string enable_debug_render_world(bool enabled)
  160. {
  161. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  162. }
  163. public string enable_debug_physics_world(bool enabled)
  164. {
  165. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  166. }
  167. public string set_grid_size(double size)
  168. {
  169. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  170. }
  171. public string set_rotation_snap(double deg)
  172. {
  173. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  174. }
  175. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  176. {
  177. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  178. , name
  179. , Lua.vector3(pos)
  180. , Lua.quaternion(rot)
  181. , Lua.vector3(scl)
  182. );
  183. }
  184. public string spawn_empty_unit(Guid id)
  185. {
  186. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  187. }
  188. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  189. {
  190. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  191. , name
  192. , Lua.vector3(pos)
  193. , Lua.quaternion(rot)
  194. , range
  195. , volume
  196. , Lua.bool(loop)
  197. );
  198. }
  199. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  200. {
  201. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  202. , component_id.to_string()
  203. , Lua.vector3(pos)
  204. , Lua.quaternion(rot)
  205. , Lua.vector3(scl)
  206. );
  207. }
  208. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  209. {
  210. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  211. , component_id.to_string()
  212. , projection
  213. , fov
  214. , far_range
  215. , near_range
  216. );
  217. }
  218. public string add_mesh_renderer_component(Guid id, Guid component_id, string mesh_resource, string geometry_name, string material_resource, bool visible)
  219. {
  220. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s)".printf(id.to_string()
  221. , component_id.to_string()
  222. , mesh_resource
  223. , geometry_name
  224. , material_resource
  225. , Lua.bool(visible)
  226. );
  227. }
  228. public string add_sprite_renderer_component(Guid id, Guid component_id, string sprite_resource, string material_resource, double layer, double depth, bool visible)
  229. {
  230. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  231. , component_id.to_string()
  232. , sprite_resource
  233. , material_resource
  234. , layer
  235. , depth
  236. , Lua.bool(visible)
  237. );
  238. }
  239. public string add_light_component(Guid id, Guid component_id, string type, double range, double intensity, double spot_angle, Vector3 color)
  240. {
  241. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  242. , component_id.to_string()
  243. , type
  244. , range
  245. , intensity
  246. , spot_angle
  247. , Lua.vector3(color)
  248. );
  249. }
  250. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  251. {
  252. return @"LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  253. , Lua.vector3(pos)
  254. , Lua.quaternion(rot)
  255. , Lua.vector3(scl)
  256. );
  257. }
  258. public string set_light(Guid id, string type, double range, double intensity, double spot_angle, Vector3 color)
  259. {
  260. return @"LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s)".printf(id.to_string()
  261. , type
  262. , range
  263. , intensity
  264. , spot_angle
  265. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  266. );
  267. }
  268. public string set_sound_range(Guid id, double range)
  269. {
  270. return @"LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  271. , range
  272. );
  273. }
  274. public string set_mesh(Guid id, string material, bool visible)
  275. {
  276. return @"LevelEditor._objects[\"%s\"]:set_mesh(\"%s\", %s)".printf(id.to_string()
  277. , material
  278. , Lua.bool(visible)
  279. );
  280. }
  281. public string set_sprite(Guid id, string sprite_resource_name, string material, double layer, double depth, bool visible)
  282. {
  283. return @"LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  284. , sprite_resource_name
  285. , material
  286. , layer
  287. , depth
  288. , Lua.bool(visible)
  289. );
  290. }
  291. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  292. {
  293. return @"LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  294. , projection
  295. , fov
  296. , near_range
  297. , far_range
  298. );
  299. }
  300. public string set_placeable(string type, string name)
  301. {
  302. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  303. }
  304. public string selection_set(Guid?[] ids)
  305. {
  306. StringBuilder sb = new StringBuilder();
  307. sb.append("LevelEditor._selection:set({");
  308. for (int i = 0; i < ids.length; ++i)
  309. sb.append("\"%s\",".printf(ids[i].to_string()));
  310. sb.append("})");
  311. return sb.str;
  312. }
  313. public string destroy(Guid id)
  314. {
  315. return @"LevelEditor:destroy(\"%s\")".printf(id.to_string());
  316. }
  317. public string set_color(string name, Vector3 color)
  318. {
  319. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  320. return @"Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  321. }
  322. }
  323. namespace UnitPreviewApi
  324. {
  325. public string set_preview_resource(string placeable_type, string name)
  326. {
  327. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  328. }
  329. }
  330. }