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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Material.h"
- #include "MaterialResource.h"
- #include "ResourceManager.h"
- #include "TextureResource.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- Material::Material(const MaterialResource* mr)
- : m_resource(mr)
- {
- Blob vs_code = mr->get_vertex_shader();
- Blob fs_code = mr->get_fragment_shader();
- printf("vs: %d, %p\n", vs_code.m_size, (void*) vs_code.m_data);
- printf("fs: %d, %p\n", fs_code.m_size, (void*) fs_code.m_data);
- bgfx::ShaderHandle vs = bgfx::createShader(bgfx::makeRef((const void*) vs_code.m_data, vs_code.m_size));
- bgfx::ShaderHandle fs = bgfx::createShader(bgfx::makeRef((const void*) fs_code.m_data, fs_code.m_size));
- m_program = bgfx::createProgram(vs, fs);
- m_uniform = bgfx::createUniform("u_albedo", bgfx::UniformType::Uniform1iv);
- }
- //-----------------------------------------------------------------------------
- Material::~Material()
- {
- }
- //-----------------------------------------------------------------------------
- const MaterialResource* Material::resource()
- {
- return m_resource;
- }
- //-----------------------------------------------------------------------------
- void Material::bind()
- {
- const void* tr = device()->resource_manager()->get("texture", "spaceship");
- bgfx::TextureHandle th;
- th.idx = (uintptr_t) tr;
- bgfx::setTexture(0, m_uniform, th);
- bgfx::setProgram(m_program);
- }
- } // namespace crown
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