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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "types.h"
- #include "sphere.h"
- #include "vector3.h"
- #include "math_types.h"
- namespace crown
- {
- /// Functions to manipulate Plane.
- ///
- /// @ingroup Math
- namespace plane
- {
- /// Normalizes the plane @æ p and returns its result.
- Plane& normalize(Plane& p);
- /// Returns the signed distance between plane @a p and point @a point.
- float distance_to_point(const Plane& p, const Vector3& point);
- } // namespace plane
- namespace plane
- {
- const Plane ZERO = Plane(vector3::ZERO, 0.0);
- const Plane XAXIS = Plane(vector3::XAXIS, 0.0);
- const Plane YAXIS = Plane(vector3::YAXIS, 0.0);
- const Plane ZAXIS = Plane(vector3::ZAXIS, 0.0);
- //-----------------------------------------------------------------------------
- inline Plane& normalize(Plane& p)
- {
- float len = vector3::length(p.n);
- if (math::equals(len, (float) 0.0))
- {
- return p;
- }
- const float inv_len = (float) 1.0 / len;
- p.n *= inv_len;
- p.d *= inv_len;
- return p;
- }
- //-----------------------------------------------------------------------------
- inline float distance_to_point(const Plane& p, const Vector3& point)
- {
- return vector3::dot(p.n, point) + p.d;
- }
- } // namespace plane
- //-----------------------------------------------------------------------------
- inline Plane::Plane()
- {
- // Do not initialize
- }
- //-----------------------------------------------------------------------------
- inline Plane::Plane(const Vector3& normal, float dist)
- : n(normal), d(dist)
- {
- }
- } // namespace crown
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