| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 |
- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "types.h"
- #include "math_utils.h"
- #include "vector3.h"
- namespace crown
- {
- /// Sphere.
- ///
- /// Used mainly for collision detection and intersection tests.
- class Sphere
- {
- public:
- /// Does nothing for efficiency.
- Sphere();
- /// Constructs from @a center and @a radius.
- Sphere(const Vector3& center, float radius);
- Sphere(const Sphere& a);
- const Vector3& center() const;
- float radius() const;
- float volume() const;
- void set_center(const Vector3& center);
- void set_radius(float radius);
- /// Adds @a count @a points to the sphere expanding if necessary.
- void add_points(const Vector3* points, uint32_t count);
- /// Adds @a count @a spheres expanding if necessary.
- void add_spheres(const Sphere* spheres, uint32_t count);
- /// Returns whether point @a p is contained into the sphere.
- bool contains_point(const Vector3& p) const;
- private:
- Vector3 m_center;
- float m_radius;
- };
- //-----------------------------------------------------------------------------
- inline Sphere::Sphere()
- {
- }
- //-----------------------------------------------------------------------------
- inline Sphere::Sphere(const Vector3& center, float radius) : m_center(center), m_radius(radius)
- {
- }
- //-----------------------------------------------------------------------------
- inline Sphere::Sphere(const Sphere& a) : m_center(a.m_center), m_radius(a.m_radius)
- {
- }
- //-----------------------------------------------------------------------------
- inline const Vector3& Sphere::center() const
- {
- return m_center;
- }
- //-----------------------------------------------------------------------------
- inline float Sphere::radius() const
- {
- return m_radius;
- }
- //-----------------------------------------------------------------------------
- inline float Sphere::volume() const
- {
- return math::FOUR_OVER_THREE_TIMES_PI * m_radius * m_radius * m_radius;
- }
- //-----------------------------------------------------------------------------
- inline void Sphere::set_center(const Vector3& center)
- {
- m_center = center;
- }
- //-----------------------------------------------------------------------------
- inline void Sphere::set_radius(float radius)
- {
- m_radius = radius;
- }
- //-----------------------------------------------------------------------------
- inline void Sphere::add_points(const Vector3* points, uint32_t count)
- {
- for (uint32_t i = 0; i < count; i++)
- {
- const Vector3& p = points[i];
- float dist = vector3::squared_length(p - m_center);
- if (dist >= m_radius * m_radius)
- {
- m_radius = math::sqrt(dist);
- }
- }
- }
- //-----------------------------------------------------------------------------
- inline void Sphere::add_spheres(const Sphere* spheres, uint32_t count)
- {
- for (uint32_t i = 0; i < count; i++)
- {
- const Sphere& s = spheres[i];
- float dist = vector3::squared_length(s.m_center - m_center);
- if (dist < (s.m_radius + m_radius) * (s.m_radius + m_radius))
- {
- if (s.m_radius * s.m_radius > m_radius * m_radius)
- {
- m_radius = math::sqrt(dist + s.m_radius * s.m_radius);
- }
- }
- }
- }
- //-----------------------------------------------------------------------------
- inline bool Sphere::contains_point(const Vector3& p) const
- {
- float dist = vector3::squared_length(p - m_center);
- return (dist < m_radius * m_radius);
- }
- } // namespace crown
|