bundle.h 2.3 KB

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  1. /*
  2. Copyright (c) 2013 Daniele Bartolini, Michele Rossi
  3. Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
  4. Permission is hereby granted, free of charge, to any person
  5. obtaining a copy of this software and associated documentation
  6. files (the "Software"), to deal in the Software without
  7. restriction, including without limitation the rights to use,
  8. copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the
  10. Software is furnished to do so, subject to the following
  11. conditions:
  12. The above copyright notice and this permission notice shall be
  13. included in all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  15. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  16. OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  17. NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  18. HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  19. WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #pragma once
  24. #include "resource.h"
  25. namespace crown
  26. {
  27. const uint32_t ARCHIVE_VERSION = 1; // Version of the archive
  28. struct ArchiveHeader
  29. {
  30. uint32_t version; // The version number of the archive
  31. uint32_t entries_count; // Number of resource entries in the archive
  32. uint32_t checksum; // MD5 checksum of the archive
  33. uint8_t padding[64]; // Padding for additional data
  34. };
  35. struct ArchiveEntry
  36. {
  37. uint32_t name; // Name of the resource (fnv1a hash)
  38. uint32_t type; // Type of the resource (fnv1a hash)
  39. uint64_t offset; // First byte of the resource (as absolute offset)
  40. uint32_t size; // Size of the resource data (in bytes)
  41. };
  42. class Filesystem;
  43. class File;
  44. class Bundle
  45. {
  46. public:
  47. static Bundle* create(Allocator& a, Filesystem& fs);
  48. static void destroy(Allocator& a, Bundle* bundle);
  49. virtual ~Bundle() {}
  50. /// Opens the resource file containing @a name resource
  51. /// and returns a stream from which read the data from.
  52. /// @note
  53. /// The resource stream points exactly at the start
  54. /// of the useful resource data, so you do not have to
  55. /// care about skipping headers, metadatas and so on.
  56. virtual File* open(ResourceId name) = 0;
  57. /// Closes the resource file.
  58. virtual void close(File* resource) = 0;
  59. };
  60. } // namespace crown