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- materials = {
- default = { static_friction = 0.2 dynamic_friction = 0.3 restitution = 0.81 }
- asteroid = { static_friction = 1.0 dynamic_friction = 1.0 restitution = 0.3}
- test = { static_friction = 0.2 dynamic_friction = 0.7 restitution = 0.5 }
- light = { static_friction = 0.2 dynamic_friction = 0.2 restitution = 0.7}
- fireball = { static_friction = 0.2 dynamic_friction = 0.2 restitution = 0.7}
- }
- collision_filters = {
- no_collision = { collides_with = [] }
- default = { collides_with = ["default" "sphere" "cube" "plane"] }
- sphere = { collides_with = ["default"] }
- cube = { collides_with = ["default"] }
- plane = { collides_with = ["default"] }
- }
- shapes = {
- character = { trigger = false }
- asteroid = { trigger = false }
- fireball = { trigger = false }
- }
- actors = {
- static = { dynamic = false }
- dynamic = { dynamic = true }
- keyframed = { dynamic = true kinematic = true disable_gravity = true }
- }
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