Daniele Bartolini e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
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Camera.cpp 99ad6e74b2 Fix screen_to_world() 12 anni fa
Camera.h 3958363405 Update documentation for World and some other world-related entities 12 anni fa
SceneGraph.cpp d80521bab0 Move murmur2_* to StringUtils.h 12 anni fa
SceneGraph.h 57884ca700 Update SceneGraph documentation 12 anni fa
SceneGraphManager.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. 12 anni fa
SceneGraphManager.h 3958363405 Update documentation for World and some other world-related entities 12 anni fa
Unit.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
Unit.h e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
World.cpp e8844c9031 Do not pass around Unit pointers, use UnitId instead. 12 anni fa
World.h 3958363405 Update documentation for World and some other world-related entities 12 anni fa
WorldManager.cpp ac3c74f35b Move majority of settings to Crown.conf.in 12 anni fa
WorldManager.h 3958363405 Update documentation for World and some other world-related entities 12 anni fa
WorldTypes.h 8e76f71d98 Add very basic event management to PhysicsWorld 12 anni fa