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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Types.h"
- #include "Resource.h"
- #include "Thread.h"
- #include "Queue.h"
- #include "List.h"
- #include "Mutex.h"
- #include "Cond.h"
- namespace crown
- {
- struct LoadedResource
- {
- LoadedResource(ResourceId r, void* d) : resource(r), data(d) {}
- ResourceId resource;
- void* data;
- };
- class Bundle;
- class Allocator;
- /// Loads resources in a background thread.
- class ResourceLoader : public Thread
- {
- public:
- /// Reads the resources data from the given @a bundle using
- /// @a resource_heap to allocate memory for them.
- ResourceLoader(Bundle& bundle, Allocator& resource_heap);
- /// Loads the @a resource in a background thread.
- void load(ResourceId resource);
- /// Returns the number of resources still in the loading queue.
- uint32_t remaining() const;
- /// Returns the number of resources already loaded.
- uint32_t num_loaded() const;
- /// Returns a list of the last loaded resources.
- void get_loaded(List<LoadedResource>& l);
- // Loads resources in the loading queue.
- int32_t run();
- private:
- // Whether to look for resources
- Bundle& m_bundle;
- // Used to strore resource memory
- Allocator& m_resource_heap;
- Queue<ResourceId> m_load_queue;
- List<LoadedResource> m_done_queue;
- Mutex m_load_mutex;
- Mutex m_done_mutex;
- Cond m_load_requests;
- };
- } // namespace crown
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