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- #include "Camera.h"
- namespace crown
- {
- extern "C"
- {
- Camera* camera(const Vec3& position, float fov, float aspect);
- const Vec3& camera_position(Camera* self);
- void camera_set_position(Camera* self, const Vec3& position);
- const Vec3& camera_look_at(Camera* self);
- void camera_set_look_at(Camera* self, const Vec3& lookat);
- void camera_set_rotation(Camera* self, const float x, const float y);
- const Vec3& camera_up(Camera* self);
- float camera_fov(Camera* self);
- void camera_set_fov(Camera* self, float fov);
- float camera_aspect(Camera* self);
- void camera_set_aspect(Camera* self, float aspect);
- float camera_near_clip_distance(Camera* self);
- void camera_set_near_clip_distance(Camera* self, float near);
- float camera_far_clip_distance(Camera* self);
- void camera_set_far_clip_distance(Camera* self, float far);
- const Mat4& camera_projection_matrix(Camera* self);
- const Mat4& camera_view_matrix(Camera* self);
- void camera_move_forward(Camera* self, float meters);
- void camera_move_backward(Camera* self, float meters);
- void camera_strafe_left(Camera* self, float meters);
- void camera_strafe_right(Camera* self, float meters);
- }
- Camera* camera(const Vec3& position, float fov, float aspect)
- {
- return new Camera(position, fov, aspect);
- }
- const Vec3& camera_position(Camera* self)
- {
- return self->position();
- }
- void camera_set_position(Camera* self, const Vec3& position)
- {
- self->set_position(position);
- }
- const Vec3& camera_look_at(Camera* self)
- {
- return self->look_at();
- }
- void camera_set_look_at(Camera* self, const Vec3& lookat)
- {
- self->set_look_at(lookat);
- }
- void camera_set_rotation(Camera* self, const float x, const float y)
- {
- self->set_rotation(x, y);
- }
- const Vec3& camera_up(Camera* self)
- {
- return self->up();
- }
- float camera_fov(Camera* self)
- {
- return self->fov();
- }
- void camera_set_fov(Camera* self, float fov)
- {
- self->set_fov(fov);
- }
- float camera_aspect(Camera* self)
- {
- return self->aspect();
- }
- void camera_set_aspect(Camera* self, float aspect)
- {
- self->set_aspect(aspect);
- }
- float camera_near_clip_distance(Camera* self)
- {
- return self->near_clip_distance();
- }
- void camera_set_near_clip_distance(Camera* self, float near)
- {
- self->set_near_clip_distance(near);
- }
- float camera_far_clip_distance(Camera* self)
- {
- return self->far_clip_distance();
- }
- void camera_set_far_clip_distance(Camera* self, float far)
- {
- self->set_far_clip_distance(far);
- }
- const Mat4& camera_projection_matrix(Camera* self)
- {
- return self->projection_matrix();
- }
- const Mat4& camera_view_matrix(Camera* self)
- {
- return self->view_matrix();
- }
- void camera_move_forward(Camera* self, float meters)
- {
- self->move_forward(meters);
- }
- void camera_move_backward(Camera* self, float meters)
- {
- self->move_backward(meters);
- }
- void camera_strafe_left(Camera* self, float meters)
- {
- self->strafe_left(meters);
- }
- void camera_strafe_right(Camera* self, float meters)
- {
- self->strafe_right(meters);
- }
- } // namespace crown
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