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- /*
- * Copyright (c) 2012-2024 Daniele Bartolini et al.
- * SPDX-License-Identifier: MIT
- */
- #include "core/error/error.h"
- #include "core/math/constants.h"
- #include "core/math/math.h"
- #include "core/math/vector3.inl"
- #include "core/memory/allocator.h"
- #include "core/memory/memory.inl"
- #include "core/strings/string.inl"
- #include "core/strings/string_id.inl"
- #include "device/input_device.h"
- #include <string.h> // strcpy, memset
- #define CE_BUTTON_STATE_MASK 0x01
- #define CE_BUTTON_STATE_SHIFT 0
- #define CE_BUTTON_MASK 0xc0
- #define CE_BUTTON_SHIFT 6
- #define CE_BUTTON_PRESSED 0x40
- #define CE_BUTTON_RELEASED 0x80
- namespace crown
- {
- const char *InputDevice::name() const
- {
- return _name;
- }
- bool InputDevice::connected() const
- {
- return _connected;
- }
- u8 InputDevice::num_buttons() const
- {
- return _num_buttons;
- }
- u8 InputDevice::num_axes() const
- {
- return _num_axes;
- }
- bool InputDevice::pressed(u8 id) const
- {
- return id < _num_buttons
- ? (_state[id] & CE_BUTTON_PRESSED) != 0
- : false
- ;
- }
- bool InputDevice::released(u8 id) const
- {
- return id < _num_buttons
- ? (_state[id] & CE_BUTTON_RELEASED) != 0
- : false
- ;
- }
- u8 InputDevice::any_pressed() const
- {
- return pressed(_first_button[1]) ? _first_button[1] : UINT8_MAX;
- }
- u8 InputDevice::any_released() const
- {
- return released(_first_button[0]) ? _first_button[0] : UINT8_MAX;
- }
- f32 InputDevice::button(u8 id) const
- {
- return id < _num_buttons
- ? f32((_state[id] & CE_BUTTON_STATE_MASK) >> CE_BUTTON_STATE_SHIFT)
- : 0.0f
- ;
- }
- Vector3 InputDevice::axis(u8 id) const
- {
- if (id >= _num_axes)
- return VECTOR3_ZERO;
- return _axis[id];
- }
- const char *InputDevice::button_name(u8 id) const
- {
- return id < _num_buttons
- ? _button_name[id]
- : NULL
- ;
- }
- const char *InputDevice::axis_name(u8 id) const
- {
- return id < _num_axes
- ? _axis_name[id]
- : NULL
- ;
- }
- u8 InputDevice::button_id(StringId32 name) const
- {
- for (u32 i = 0; i < _num_buttons; ++i) {
- if (_button_hash[i] == name)
- return i;
- }
- return UINT8_MAX;
- }
- u8 InputDevice::axis_id(StringId32 name) const
- {
- for (u32 i = 0; i < _num_axes; ++i) {
- if (_axis_hash[i] == name)
- return i;
- }
- return UINT8_MAX;
- }
- f32 InputDevice::deadzone(u8 id, DeadzoneMode::Enum *deadzone_mode) const
- {
- if (id < _num_axes) {
- *deadzone_mode = (DeadzoneMode::Enum)_deadzone_mode[id];
- return _deadzone_size[id];
- } else {
- *deadzone_mode = DeadzoneMode::COUNT;
- return 0.0f;
- }
- }
- void InputDevice::set_deadzone(u8 id, DeadzoneMode::Enum deadzone_mode, f32 deadzone_size)
- {
- if (id < _num_axes) {
- _deadzone_mode[id] = deadzone_mode;
- _deadzone_size[id] = deadzone_size;
- }
- }
- void InputDevice::set_button(u8 id, u8 state)
- {
- CE_ASSERT(id < _num_buttons, "Index out of bounds");
- bool pressed = (_state[id] & CE_BUTTON_STATE_MASK) >> CE_BUTTON_STATE_SHIFT == 1;
- if (pressed && state == 0)
- _state[id] |= CE_BUTTON_RELEASED;
- if (!pressed && state == 1)
- _state[id] |= CE_BUTTON_PRESSED;
- _state[id] = (_state[id] & ~(1 << CE_BUTTON_STATE_SHIFT))
- | (state << CE_BUTTON_STATE_SHIFT);
- if (_first_button[state % countof(_first_button)] == UINT8_MAX)
- _first_button[state % countof(_first_button)] = id;
- }
- void InputDevice::set_axis(u8 id, f32 x, f32 y, f32 z)
- {
- CE_ASSERT(id < _num_axes, "Index out of bounds");
- _axis[id].x = x;
- _axis[id].y = y;
- _axis[id].z = z;
- }
- void InputDevice::update()
- {
- for (u32 ii = 0; ii < _num_buttons; ++ii)
- _state[ii] &= ~CE_BUTTON_MASK;
- _first_button[0] = UINT8_MAX;
- _first_button[1] = UINT8_MAX;
- }
- namespace input_device
- {
- InputDevice *create(Allocator &a, const char *name, u8 num_buttons, u8 num_axes, const char **button_names, const char **axis_names)
- {
- const u32 size = 0
- + sizeof(InputDevice) + alignof(InputDevice)
- + sizeof(u8)*num_buttons*2 + alignof(u8)
- + sizeof(Vector3)*num_axes + alignof(Vector3)
- + sizeof(u32)*num_axes + alignof(u32)
- + sizeof(f32)*num_axes + alignof(f32)
- + sizeof(StringId32)*num_buttons + alignof(StringId32)
- + sizeof(StringId32)*num_axes + alignof(StringId32)
- + strlen32(name) + 1 + alignof(char)
- ;
- InputDevice *id = (InputDevice *)a.allocate(size);
- id->_connected = false;
- id->_num_buttons = num_buttons;
- id->_num_axes = num_axes;
- id->_first_button[0] = UINT8_MAX;
- id->_first_button[1] = UINT8_MAX;
- id->_button_name = button_names;
- id->_axis_name = axis_names;
- id->_state = (u8 * )&id[1];
- id->_axis = (Vector3 * )memory::align_top(id->_state + num_buttons, alignof(Vector3));
- id->_deadzone_mode = (u32 * )memory::align_top(id->_axis + num_axes, alignof(u32));
- id->_deadzone_size = (f32 * )memory::align_top(id->_deadzone_mode + num_axes, alignof(f32));
- id->_button_hash = (StringId32 *)memory::align_top(id->_deadzone_size + num_axes, alignof(StringId32));
- id->_axis_hash = (StringId32 *)memory::align_top(id->_button_hash + num_buttons, alignof(StringId32));
- id->_name = (char * )memory::align_top(id->_axis_hash + num_axes, alignof(char));
- id->_lua_object = 0;
- memset(id->_state, 0, sizeof(u8)*num_buttons);
- memset(id->_axis, 0, sizeof(Vector3)*num_axes);
- memset(id->_deadzone_mode, 0, sizeof(*id->_deadzone_mode)*num_axes);
- memset(id->_deadzone_size, 0, sizeof(*id->_deadzone_size)*num_axes);
- for (u32 i = 0; i < num_buttons; ++i)
- id->_button_hash[i] = StringId32(button_names[i]);
- for (u32 i = 0; i < num_axes; ++i)
- id->_axis_hash[i] = StringId32(axis_names[i]);
- strcpy(id->_name, name);
- return id;
- }
- void destroy(Allocator &a, InputDevice &id)
- {
- a.deallocate(&id);
- }
- } // namespace input_device
- } // namespace crown
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