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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include <stdarg.h>
- #include "LuaEnvironment.h"
- #include "Assert.h"
- #include "StringUtils.h"
- #include "LuaStack.h"
- #include "Device.h"
- #include "LuaResource.h"
- #include "ResourceManager.h"
- namespace crown
- {
- extern int vector2_add(lua_State* L);
- extern int vector2_subtract(lua_State* L);
- extern int vector2_multiply(lua_State* L);
- extern int vector2_divide(lua_State* L);
- extern int vector2_negate(lua_State* L);
- extern int vector3_add(lua_State* L);
- extern int vector3_subtract(lua_State* L);
- extern int vector3_multiply(lua_State* L);
- extern int vector3_divide(lua_State* L);
- extern int vector3_negate(lua_State* L);
- extern int vector2(lua_State* L);
- extern int vector3(lua_State* L);
- extern int matrix4x4(lua_State* L);
- extern int quaternion(lua_State* L);
- //-----------------------------------------------------------------------------
- CE_EXPORT int luaopen_libcrown(lua_State* /*L*/)
- {
- LuaEnvironment* env = device()->lua_environment();
- load_int_setting(*env);
- load_float_setting(*env);
- load_string_setting(*env);
- load_vector2(*env);
- load_vector3(*env);
- load_matrix4x4(*env);
- load_quaternion(*env);
- load_math(*env);
- load_window(*env);
- load_mouse(*env);
- load_keyboard(*env);
- load_accelerometer(*env);
- load_device(*env);
- load_resource_package(*env);
- load_unit(*env);
- load_camera(*env);
- load_world(*env);
- load_mesh(*env);
- load_sprite(*env);
- return 1;
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_vector2_call(lua_State* L)
- {
- lua_remove(L, 1);
- return vector2(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_vector3_call(lua_State* L)
- {
- lua_remove(L, 1);
- return vector3(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_matrix4x4_call(lua_State* L)
- {
- lua_remove(L, 1);
- return matrix4x4(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_quaternion_call(lua_State* L)
- {
- lua_remove(L, 1);
- return quaternion(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_add(lua_State* L)
- {
- LuaStack stack(L);
- if (stack.is_vector3(1))
- {
- return vector3_add(L);
- }
- return vector2_add(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_sub(lua_State* L)
- {
- LuaStack stack(L);
- if (stack.is_vector3(1))
- {
- return vector3_subtract(L);
- }
- return vector2_subtract(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_mul(lua_State* L)
- {
- LuaStack stack(L);
- if (stack.is_vector3(1))
- {
- return vector3_multiply(L);
- }
- return vector2_multiply(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_div(lua_State* L)
- {
- LuaStack stack(L);
- if (stack.is_vector3(1))
- {
- return vector3_divide(L);
- }
- return vector2_divide(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_lightuserdata_unm(lua_State* L)
- {
- LuaStack stack(L);
- if (stack.is_vector3(1))
- {
- return vector3_negate(L);
- }
- return vector2_negate(L);
- }
- //-----------------------------------------------------------------------------
- static int crown_lua_require(lua_State* L)
- {
- LuaStack stack(L);
- const char* filename = stack.get_string(1);
- const ResourceId lua_res = device()->resource_manager()->load("lua", filename);
- device()->resource_manager()->flush();
- const LuaResource* lr = (LuaResource*) device()->resource_manager()->data(lua_res);
- luaL_loadbuffer(L, (const char*) lr->program(), lr->size(), "");
- device()->resource_manager()->unload(lua_res);
- return 1;
- }
- //-----------------------------------------------------------------------------
- LuaEnvironment::LuaEnvironment()
- : m_state(luaL_newstate())
- {
- }
- //-----------------------------------------------------------------------------
- void LuaEnvironment::init()
- {
- // Open default libraries
- luaL_openlibs(m_state);
- // Open Crown library
- lua_cpcall(m_state, luaopen_libcrown, NULL);
- // Register custom loader
- lua_getfield(m_state, LUA_GLOBALSINDEX, "package");
- lua_getfield(m_state, -1, "loaders");
- lua_remove(m_state, -2);
- int num_loaders = 0;
- lua_pushnil(m_state);
- while (lua_next(m_state, -2) != 0)
- {
- lua_pop(m_state, 1);
- num_loaders++;
- }
- lua_pushinteger(m_state, num_loaders + 1);
- lua_pushcfunction(m_state, crown_lua_require);
- lua_rawset(m_state, -3);
- lua_pop(m_state, 1);
- // Create metatable for lightuserdata
- lua_pushlightuserdata(m_state, (void*)0x0); // Just dummy userdata
- luaL_newmetatable(m_state, "Lightuserdata_mt");
- lua_setmetatable(m_state, -2);
- lua_pop(m_state, 1);
- luaL_newmetatable(m_state, "Lightuserdata_mt");
- lua_pushstring(m_state, "__add");
- lua_pushcfunction(m_state, crown_lua_lightuserdata_add);
- lua_settable(m_state, 1);
- lua_pushstring(m_state, "__sub");
- lua_pushcfunction(m_state, crown_lua_lightuserdata_sub);
- lua_settable(m_state, 1);
- lua_pushstring(m_state, "__mul");
- lua_pushcfunction(m_state, crown_lua_lightuserdata_mul);
- lua_settable(m_state, 1);
- lua_pushstring(m_state, "__div");
- lua_pushcfunction(m_state, crown_lua_lightuserdata_div);
- lua_settable(m_state, 1);
- lua_pushstring(m_state, "__unm");
- lua_pushcfunction(m_state, crown_lua_lightuserdata_unm);
- lua_settable(m_state, 1);
- // Vector2 metatable
- luaL_newmetatable(m_state, "Vector2_mt");
- lua_pushvalue(m_state, -1);
- lua_setfield(m_state, -2, "__index");
- lua_pushcfunction(m_state, crown_lua_vector2_call);
- lua_setfield(m_state, -2, "__call");
- lua_getglobal(m_state, "Vector2");
- lua_pushvalue(m_state, -2); // Duplicate metatable
- lua_setmetatable(m_state, -2); // setmetatable(Vector2, Vector2_mt)
- // Vector3 metatable
- luaL_newmetatable(m_state, "Vector3_mt");
- lua_pushvalue(m_state, -1);
- lua_setfield(m_state, -2, "__index");
- lua_pushcfunction(m_state, crown_lua_vector3_call);
- lua_setfield(m_state, -2, "__call");
- lua_getglobal(m_state, "Vector3");
- lua_pushvalue(m_state, -2); // Duplicate metatable
- lua_setmetatable(m_state, -2); // setmetatable(Vector3, Vector3_mt)
- // Matrix4x4 metatable
- luaL_newmetatable(m_state, "Matrix4x4_mt");
- lua_pushvalue(m_state, -1);
- lua_setfield(m_state, -2, "__index");
- lua_pushcfunction(m_state, crown_lua_matrix4x4_call);
- lua_setfield(m_state, -2, "__call");
- lua_getglobal(m_state, "Matrix4x4");
- lua_pushvalue(m_state, -2); // Duplicate metatable
- lua_setmetatable(m_state, -2); // setmetatable(Matrix4x4, Matrix4x4_mt)
- // Quaternion metatable
- luaL_newmetatable(m_state, "Quaternion_mt");
- lua_pushvalue(m_state, -1);
- lua_setfield(m_state, -2, "__index");
- lua_pushcfunction(m_state, crown_lua_quaternion_call);
- lua_setfield(m_state, -2, "__call");
- lua_getglobal(m_state, "Quaternion");
- lua_pushvalue(m_state, -2); // Duplicate metatable
- lua_setmetatable(m_state, -2); // setmetatable(Quaternion, Quaternion_mt)
- }
- //-----------------------------------------------------------------------------
- void LuaEnvironment::shutdown()
- {
- lua_close(m_state);
- }
- //-----------------------------------------------------------------------------
- bool LuaEnvironment::load_and_execute(const char* res_name)
- {
- CE_ASSERT_NOT_NULL(res_name);
- ResourceManager* resman = device()->resource_manager();
- // Load the resource
- ResourceId res_id = resman->load("lua", res_name);
- resman->flush();
- LuaResource* lr = (LuaResource*) resman->data(res_id);
-
- lua_getglobal(m_state, "debug");
- lua_getfield(m_state, -1, "traceback");
- if (luaL_loadbuffer(m_state, (const char*) lr->program(), lr->size(), res_name) == 0)
- {
- if (lua_pcall(m_state, 0, 0, -2) == 0)
- {
- // Unloading is OK since the script data has been copied to Lua
- resman->unload(res_id);
- lua_pop(m_state, 2); // Pop debug.traceback
- return true;
- }
- }
- error();
- lua_pop(m_state, 2); // Pop debug.traceback
- return false;
- }
- //-----------------------------------------------------------------------------
- bool LuaEnvironment::execute_string(const char* s)
- {
- CE_ASSERT_NOT_NULL(s);
- lua_getglobal(m_state, "debug");
- lua_getfield(m_state, -1, "traceback");
- if (luaL_loadstring(m_state, s) == 0)
- {
- if (lua_pcall(m_state, 0, 0, -2) == 0)
- {
- // Unloading is OK since the script data has been copied to Lua
- lua_pop(m_state, 2); // Pop debug.traceback
- return true;
- }
- }
- error();
- lua_pop(m_state, 2); // Pop debug.traceback
- return false;
- }
- //-----------------------------------------------------------------------------
- void LuaEnvironment::load_module_function(const char* module, const char* name, const lua_CFunction func)
- {
- luaL_Reg entry[2];
- entry[0].name = name;
- entry[0].func = func;
- entry[1].name = NULL;
- entry[1].func = NULL;
- luaL_register(m_state, module, entry);
- }
- //-----------------------------------------------------------
- void LuaEnvironment::load_module_enum(const char* /*module*/, const char* name, uint32_t value)
- {
- lua_pushinteger(m_state, value);
- lua_setfield(m_state, -2, name);
- }
- //-----------------------------------------------------------------------------
- bool LuaEnvironment::call_global(const char* func, uint8_t argc, ...)
- {
- CE_ASSERT_NOT_NULL(func);
- LuaStack stack(m_state);
- va_list vl;
- va_start(vl, argc);
- lua_getglobal(m_state, "debug");
- lua_getfield(m_state, -1, "traceback");
- lua_getglobal(m_state, func);
- for (uint8_t i = 0; i < argc; i++)
- {
- const int type = va_arg(vl, int);
- switch (type)
- {
- case ARGUMENT_FLOAT:
- {
- stack.push_float(va_arg(vl, double));
- break;
- }
- default:
- {
- CE_ASSERT(false, "Oops, lua argument unknown");
- break;
- }
- }
- }
- va_end(vl);
- if (lua_pcall(m_state, argc, 0, -argc - 2) != 0)
- {
- error();
- lua_pop(m_state, 2); // Pop debug.traceback
- return false;
- }
- lua_pop(m_state, 2); // Pop debug.traceback
- return true;
- }
- //-----------------------------------------------------------------------------
- void LuaEnvironment::error()
- {
- const char* msg = lua_tostring(m_state, -1);
- Log::e(msg);
- lua_pop(m_state, 1);
- }
- } // namespace crown
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