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- #ifndef AL_EFFECT_H
- #define AL_EFFECT_H
- #include "AL/al.h"
- #include "AL/efx.h"
- #include "effects/base.h"
- enum {
- EAXREVERB_EFFECT = 0,
- REVERB_EFFECT,
- AUTOWAH_EFFECT,
- CHORUS_EFFECT,
- COMPRESSOR_EFFECT,
- DISTORTION_EFFECT,
- ECHO_EFFECT,
- EQUALIZER_EFFECT,
- FLANGER_EFFECT,
- FSHIFTER_EFFECT,
- MODULATOR_EFFECT,
- PSHIFTER_EFFECT,
- VMORPHER_EFFECT,
- DEDICATED_EFFECT,
- MAX_EFFECTS
- };
- extern ALboolean DisabledEffects[MAX_EFFECTS];
- extern ALfloat ReverbBoost;
- struct EffectList {
- const char name[16];
- int type;
- ALenum val;
- };
- extern const EffectList gEffectList[15];
- struct ALeffect {
- // Effect type (AL_EFFECT_NULL, ...)
- ALenum type{AL_EFFECT_NULL};
- EffectProps Props{};
- const EffectVtable *vtab{nullptr};
- /* Self ID */
- ALuint id{0u};
- };
- inline ALboolean IsReverbEffect(ALenum type)
- { return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; }
- EffectStateFactory *getFactoryByType(ALenum type);
- void InitEffect(ALeffect *effect);
- void LoadReverbPreset(const char *name, ALeffect *effect);
- #endif
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