default.render_config 1012 B

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  1. render_settings = {
  2. // Whether shadows for the sun are enabled.
  3. // sun_shadows = true
  4. // sun_shadow_map_size = [ 4096 4096 ]
  5. // Whether local lights are enabled.
  6. // local_lights = true
  7. // Whether shadows for local lights are enabled.
  8. // local_lights_shadows = true
  9. // local_lights_shadow_map_size = [ 2048 2048 ]
  10. // Whether distance culling for local lights is enabled.
  11. // local_lights_distance_culling = false
  12. // Distance from camera at which local lights start to fade.
  13. // local_lights_distance_culling_fade = 30
  14. // Distance from camera at which local lights disappear.
  15. // local_lights_distance_culling_cutoff = 60
  16. // Whether bloom post-processing effect is enabled.
  17. // bloom = true
  18. // Whether multisample AA is enabled.
  19. // msaa = false
  20. // low, medium, high or ultra (2, 4, 8 or 16x respectively).
  21. // msaa_quality = "ultra"
  22. }
  23. // Shader libraries to load at boot.
  24. shaders = [
  25. "core/shaders/default"
  26. "core/shaders/shadow_map"
  27. "core/shaders/post_processing"
  28. "core/shaders/editor"
  29. ]