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- render_settings = {
- // Whether shadows for the sun are enabled.
- // sun_shadows = true
- // sun_shadow_map_size = [ 4096 4096 ]
- // Whether local lights are enabled.
- // local_lights = true
- // Whether shadows for local lights are enabled.
- // local_lights_shadows = true
- // local_lights_shadow_map_size = [ 2048 2048 ]
- // Whether distance culling for local lights is enabled.
- // local_lights_distance_culling = false
- // Distance from camera at which local lights start to fade.
- // local_lights_distance_culling_fade = 30
- // Distance from camera at which local lights disappear.
- // local_lights_distance_culling_cutoff = 60
- // Whether bloom post-processing effect is enabled.
- // bloom = true
- // Whether multisample AA is enabled.
- // msaa = false
- // low, medium, high or ultra (2, 4, 8 or 16x respectively).
- // msaa_quality = "ultra"
- }
- // Shader libraries to load at boot.
- shaders = [
- "core/shaders/default"
- "core/shaders/shadow_map"
- "core/shaders/post_processing"
- "core/shaders/editor"
- ]
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