cone.unit 1008 B

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. _guid = "26ecbef8-c834-4f6e-818d-7c1cade5d967"
  2. _type = "unit"
  3. components = [
  4. {
  5. _guid = "157bdce7-ab63-4478-9550-65610918343e"
  6. _type = "collider"
  7. data = {
  8. material = "default"
  9. name = "Cone"
  10. scene = "core/units/primitives/cone"
  11. shape = "convex_hull"
  12. }
  13. type = "collider"
  14. }
  15. {
  16. _guid = "1689686c-99b6-4b8a-90c8-9606bb466096"
  17. _type = "transform"
  18. data = {
  19. position = [
  20. 0
  21. 0
  22. 0.5
  23. ]
  24. rotation = [
  25. 0
  26. 0
  27. 0
  28. 1
  29. ]
  30. scale = [
  31. 1
  32. 1
  33. 1
  34. ]
  35. }
  36. type = "transform"
  37. }
  38. {
  39. _guid = "1862249c-206a-4fdb-9e3f-c37a149e58d8"
  40. _type = "actor"
  41. data = {
  42. class = "static"
  43. collision_filter = "default"
  44. mass = 1
  45. material = "default"
  46. }
  47. type = "actor"
  48. }
  49. {
  50. _guid = "56078f34-c3b0-4c64-a245-5d305021712b"
  51. _type = "mesh_renderer"
  52. data = {
  53. cast_shadows = true
  54. geometry_name = "Cone"
  55. material = "core/units/primitives/primitive"
  56. mesh_resource = "core/units/primitives/cone"
  57. visible = true
  58. }
  59. type = "mesh_renderer"
  60. }
  61. ]