skydome.material 301 B

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  1. _guid = "8089c619-c761-4096-8e9a-8f0a1ee1f656"
  2. _type = "material"
  3. shader = "skydome"
  4. textures = {
  5. u_skydome_map = "core/units/skydome/skydome"
  6. }
  7. uniforms = {
  8. u_skydome_intensity = {
  9. type = "float"
  10. value = 1
  11. }
  12. u_persp = {
  13. type = "matrix4x4"
  14. value = [ 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 ]
  15. }
  16. }