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- /*
- * Copyright (c) 2012-2026 Daniele Bartolini et al.
- * SPDX-License-Identifier: GPL-3.0-or-later
- */
- namespace Crown
- {
- /// Manages objects in a level.
- public class Level
- {
- public Project _project;
- // Engine connections
- public RuntimeInstance _runtime;
- // Data
- public Database _db;
- public Gee.HashMap<string, uint> _unit_names;
- public Gee.HashMap<string, uint> _sound_names;
- public string _name;
- public string _path;
- public Guid _id;
- public Level(Database db, RuntimeInstance runtime)
- {
- _project = db._project;
- // Engine connections
- _runtime = runtime;
- // Data
- _db = db;
- _unit_names = new Gee.HashMap<string, uint>();
- _sound_names = new Gee.HashMap<string, uint>();
- reset();
- }
- /// Resets the level
- public void reset()
- {
- _db.reset();
- _unit_names.clear();
- _sound_names.clear();
- _name = null;
- _path = null;
- _id = GUID_ZERO;
- }
- /// Loads the level @a level_name.
- public int load(string level_name)
- {
- string resource_path = level_name + ".level";
- string path = _project.absolute_path(resource_path);
- reset();
- int ret = _db.load_from_path(out _id, path, resource_path);
- if (ret != 0)
- return ret;
- // Level files loaded from outside the source directory can be visualized and
- // modified in-memory, but never overwritten on disk, because they might be
- // shared with other projects (e.g. toolchain). Ensure that _path is null to
- // force save functions to choose a different path (inside the source
- // directory).
- if (!_project.path_is_within_source_dir(path))
- _path = null;
- else
- _path = path;
- _name = level_name;
- return 0;
- }
- // Creates a new level based on a @a template_level_name.
- public int create(string template_level_name)
- {
- string resource_path = template_level_name + ".level";
- string path = _project.absolute_path(resource_path);
- reset();
- Guid template_id;
- int ret = _db.load_from_path(out template_id, path, resource_path);
- if (ret != 0)
- return ret;
- _id = Guid.new_guid();
- UndoRedo undo_redo = _db.disable_undo();
- _db.duplicate(template_id, _id);
- _db.restore_undo(undo_redo);
- _path = null;
- _name = template_level_name;
- return 0;
- }
- public int save(string name)
- {
- string path = Path.build_filename(_project.source_dir(), name + ".level");
- int err = _db.save(path, _id);
- _path = path;
- _name = name;
- return err;
- }
- public void spawn_unit(string? name)
- {
- Guid id = Guid.new_guid();
- on_unit_spawned(id, name, VECTOR3_ZERO, QUATERNION_IDENTITY, VECTOR3_ONE);
- _db.add_restore_point((int)ActionType.CREATE_OBJECTS, new Guid?[] { id });
- }
- public void replace_unit(Guid unit_id, string prefab_name)
- {
- string unit_editor_name = _db.name(unit_id);
- Unit unit = Unit(_db, unit_id);
- Vector3 unit_pos = unit.local_position();
- Quaternion unit_rot = unit.local_rotation();
- Vector3 unit_scl = unit.local_scale();
- _db.destroy(unit_id);
- _db.add_restore_point((int)ActionType.DESTROY_OBJECTS, { unit_id });
- Guid new_id = Guid.new_guid();
- Unit new_unit = Unit(_db, new_id);
- new_unit.create(prefab_name);
- new_unit.set_local_position(unit_pos);
- new_unit.set_local_rotation(unit_rot);
- new_unit.set_local_scale(unit_scl);
- _db.set_name(new_id, unit_editor_name);
- _db.add_to_set(_id, "units", new_id);
- _db.add_restore_point((int)ActionType.CREATE_OBJECTS, { new_id });
- }
- public string add_object_name(Gee.HashMap<string, uint> names, string resource_name)
- {
- string basename = GLib.Path.get_basename(resource_name);
- uint num = 0;
- if (!names.has_key(basename)) {
- names[basename] = 1;
- } else {
- num = names[basename];
- names.set(basename, num + 1);
- }
- return num > 0 ? "%s%u".printf(basename, num + 1) : basename;
- }
- public void on_unit_spawned(Guid id, string? name, Vector3 pos, Quaternion rot, Vector3 scl)
- {
- Unit unit = Unit(_db, id);
- unit.create(name);
- unit.set_local_position(pos);
- unit.set_local_rotation(rot);
- unit.set_local_scale(scl);
- _db.set_name(id, add_object_name(_unit_names, name != null ? name : "unit"));
- _db.add_to_set(_id, "units", id);
- }
- public void on_sound_spawned(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl, double range, double volume, bool loop)
- {
- Sound sound = Sound(_db, id);
- sound.create(name, pos, rot, scl, range, volume, loop);
- _db.set_name(id, add_object_name(_sound_names, name));
- _db.add_to_set(_id, "sounds", id);
- }
- public void on_move_objects(Guid?[] ids, Vector3[] positions, Quaternion[] rotations, Vector3[] scales)
- {
- for (int i = 0; i < ids.length; ++i) {
- if (_db.object_type(ids[i]) == OBJECT_TYPE_UNIT) {
- Unit unit = Unit(_db, ids[i]);
- unit.set_local_position(positions[i]);
- unit.set_local_rotation(rotations[i]);
- unit.set_local_scale(scales[i]);
- } else if (_db.object_type(ids[i]) == OBJECT_TYPE_SOUND_SOURCE) {
- Sound sound = Sound(_db, ids[i]);
- sound.set_local_position(positions[i]);
- sound.set_local_rotation(rotations[i]);
- sound.set_local_scale(scales[i]);
- }
- }
- }
- public void generate_spawn_objects(StringBuilder sb, Guid?[] object_ids)
- {
- int n;
- int i = 0;
- while (i < object_ids.length) {
- n = 0;
- n += Unit.generate_spawn_unit_commands(sb, object_ids[i:object_ids.length], _db);
- n += Sound.generate_spawn_sound_commands(sb, object_ids[i:object_ids.length], _db);
- i += n == 0 ? 1 : n;
- }
- }
- public void generate_destroy_objects(StringBuilder sb, Guid?[] object_ids)
- {
- int n;
- int i = 0;
- while (i < object_ids.length) {
- n = 0;
- n += Unit.generate_destroy_commands(sb, object_ids[i:object_ids.length], _db);
- n += Sound.generate_destroy_commands(sb, object_ids[i:object_ids.length], _db);
- i += n == 0 ? 1 : n;
- }
- }
- public void generate_change_objects(StringBuilder sb, Guid?[] object_ids)
- {
- int n;
- int i = 0;
- while (i < object_ids.length) {
- n = 0;
- n += Unit.generate_change_commands(sb, object_ids[i:object_ids.length], _db);
- n += Sound.generate_change_sound_commands(sb, object_ids[i:object_ids.length], _db);
- i += n == 0 ? 1 : n;
- }
- }
- public void send_level()
- {
- Gee.ArrayList<Guid?> unit_ids = new Gee.ArrayList<Guid?>();
- Gee.ArrayList<Guid?> sound_ids = new Gee.ArrayList<Guid?>();
- units(ref unit_ids);
- sounds(ref sound_ids);
- StringBuilder sb = new StringBuilder();
- sb.append(LevelEditorApi.reset());
- Unit.generate_spawn_unit_commands(sb, unit_ids.to_array(), _db);
- Sound.generate_spawn_sound_commands(sb, sound_ids.to_array(), _db);
- sb.append(LevelEditorApi.spawn_skydome(_db.get_resource(_id, "skydome_unit", "core/units/skydome/skydome")));
- _runtime.send_script(sb.str);
- send_camera();
- }
- public void units(ref Gee.ArrayList<Guid?> ids)
- {
- Gee.HashSet<Guid?> units = _db.get_set(_id, "units", new Gee.HashSet<Guid?>());
- ids.add_all(units);
- }
- public void sounds(ref Gee.ArrayList<Guid?> ids)
- {
- Gee.HashSet<Guid?> sounds = _db.get_set(_id, "sounds", new Gee.HashSet<Guid?>());
- ids.add_all(sounds);
- }
- public void objects(ref Gee.ArrayList<Guid?> ids)
- {
- units(ref ids);
- sounds(ref ids);
- }
- public void send_camera()
- {
- _runtime.send_script(LevelEditorApi.camera_restore(_db.get_vector3(_id, "editor.camera.position")
- , _db.get_quaternion(_id, "editor.camera.rotation")
- , _db.get_double(_id, "editor.camera.orthographic_size")
- , _db.get_double(_id, "editor.camera.target_distance")
- , (CameraViewType)_db.get_double(_id, "editor.camera.view_type")
- ));
- }
- public void on_camera(Hashtable msg)
- {
- _db.set(0, _id, "editor.camera.position", Vector3.from_array((Gee.ArrayList<Value?>)msg["position"]));
- _db.set(0, _id, "editor.camera.rotation", Quaternion.from_array((Gee.ArrayList<Value?>)msg["rotation"]));
- _db.set(0, _id, "editor.camera.orthographic_size", (double)msg["orthographic_size"]);
- _db.set(0, _id, "editor.camera.target_distance", (double)msg["target_distance"]);
- }
- }
- } /* namespace Crown */
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