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- Glossary
- ========
- This page lists definitions for terms used in Crown and this manual.
- .. glossary::
- :sorted:
- Component
- A collection of data that is necessary for a given simulation to be computed.
- Unit
- A collection of distinct :term:`components<Component>`.
- This is the basic building block used to represent all kinds of different
- objects in a :term:`World` simulation.
- Level
- A collection of :term:`units<Unit>`, :term:`sounds<Sound>` and other objects
- to be used together in a :term:`World`.
- Resource
- The file that describes a particular piece of data to be used by the
- :term:`Runtime`. Resource files typically contain definitions for :term:`units
- <Unit>`, :term:`levels <Level>`, :term:`Lua` scripts etc.
- Source Data
- The collection of :term:`Resource` files stored inside the :term:`Source
- Directory`.
- Source Directory
- The directory where the :term:`Source Data` is stored on disk.
- Data Directory
- The directory where the :term:`Data Compiler` output is stored on disk.
- Data Compiler
- The incremental compiler that transforms generic, human-readable :term:`Source
- Data` into specialized, high-performance binary blobs ready to be loaded in
- memory and consumed by the :term:`Runtime`.
- Runtime
- The executable that reads data from the :term:`Data Directory` and transforms
- it to produce a particular output based on the logic defined by the programmer
- and the input given by the user.
- This is the executable that will be distributed to the end user of your game.
- World
- The object where the simulation of a number of :term:`units<Unit>` occur. This
- simulation can be advanced in time and its results can be rendered on screen
- from arbitrary view points defined by a :term:`Camera`.
- Camera
- An object that describes a position and orientation in space, along with other
- geometric parameters, used to render a :term:`World` on screen from a specific
- perspective.
- Lua
- The scripting language used in Crown.
- Shader
- A program that runs on dedicated hardware to produce graphical output on the
- screen or other off-screen buffers.
- Sound
- A 3D object used to play sounds in a :term:`World`.
- Sprite
- An object used to represent animated 2D graphics on the screen.
- Mesh
- An object used to represent animated 3D graphics on the screen.
- Texture
- An object used to describes visual features for :term:`sprites<Sprite>`,
- :term:`meshes<Mesh>` etc.
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