2
0

empty.level 687 B

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  1. _guid = "ba028395-428e-42f2-aca8-11a1523fe8bf"
  2. _type = "level"
  3. sounds = [
  4. ]
  5. units = [
  6. {
  7. _guid = "20e3d0f7-28a0-4ceb-8232-c977b858c97d"
  8. _type = "unit"
  9. editor = {
  10. name = "light_0000"
  11. }
  12. modified_components = {
  13. #3f6f6b7c-b4cf-4173-aab0-288a63d7c73a = {
  14. data = {
  15. position = [
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  20. rotation = [
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  23. 0.85355317600000002
  24. -0.146446154
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  26. scale = [
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  28. 1
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  31. }
  32. type = "transform"
  33. }
  34. #45e54fbe-018c-4ee2-917d-398c13bd3e7e = {
  35. data = {
  36. intensity = 1
  37. type = "directional"
  38. }
  39. }
  40. }
  41. prefab = "core/units/light"
  42. }
  43. ]