engine_api.vala 12 KB

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  1. /*
  2. * Copyright (c) 2012-2025 Daniele Bartolini et al.
  3. * SPDX-License-Identifier: GPL-3.0-or-later
  4. */
  5. namespace Crown
  6. {
  7. /// Functions to encode Vala types to Lua.
  8. namespace Lua
  9. {
  10. public string bool(bool b)
  11. {
  12. return b == true ? "true" : "false";
  13. }
  14. public string vector2(Vector2 v)
  15. {
  16. return "Vector2(%.17g, %.17g)".printf(v.x, v.y);
  17. }
  18. public string vector3(Vector3 v)
  19. {
  20. return "Vector3(%.17g, %.17g, %.17g)".printf(v.x, v.y, v.z);
  21. }
  22. public string quaternion(Quaternion q)
  23. {
  24. return "Quaternion.from_elements(%.17g, %.17g, %.17g, %.17g)".printf(q.x, q.y, q.z, q.w);
  25. }
  26. } /* namespace Lua */
  27. namespace RuntimeApi
  28. {
  29. public string quit()
  30. {
  31. return "{\"type\":\"quit\"}";
  32. }
  33. } /* namespace RuntimeApi */
  34. namespace DataCompilerApi
  35. {
  36. public string compile(Guid id, string data_dir, string platform)
  37. {
  38. return "{\"type\":\"compile\",\"id\":\"%s\",\"data_dir\":\"%s\",\"platform\":\"%s\"}".printf(id.to_string()
  39. , data_dir.replace("\\", "\\\\").replace("\"", "\\\"")
  40. , platform
  41. );
  42. }
  43. public string refresh_list(uint since_revision)
  44. {
  45. return "{\"type\":\"refresh_list\",\"revision\":%u}".printf(since_revision);
  46. }
  47. } /* namespace DataCompilerApi */
  48. namespace DeviceApi
  49. {
  50. public string command(string[] args)
  51. {
  52. StringBuilder sb = new StringBuilder();
  53. for (int i = 0; i < args.length; ++i) {
  54. string arg = args[i].replace("\\", "\\\\").replace("\"", "\\\"");
  55. sb.append("\"%s\",".printf(arg));
  56. }
  57. return "{\"type\":\"command\",\"args\":[%s]}".printf(sb.str);
  58. }
  59. public string reload(string type, string name)
  60. {
  61. return command({ "reload", type, name });
  62. }
  63. public string pause()
  64. {
  65. return command({ "pause" });
  66. }
  67. public string unpause()
  68. {
  69. return command({ "unpause" });
  70. }
  71. public string resize(int width, int height)
  72. {
  73. return "{\"type\":\"resize\",\"width\":%d,\"height\":%d}".printf(width, height);
  74. }
  75. public string frame()
  76. {
  77. return "{\"type\":\"frame\"}";
  78. }
  79. public string refresh(Gee.ArrayList<Value?> resources)
  80. {
  81. StringBuilder sb = new StringBuilder();
  82. foreach (var res in resources) {
  83. sb.append("\"%s\",".printf((string)res));
  84. }
  85. return "{\"type\":\"refresh\",\"list\":[%s]}".printf(sb.str);
  86. }
  87. } /* namespace DeviceApi */
  88. namespace LevelEditorApi
  89. {
  90. public string reset()
  91. {
  92. return "LevelEditor:reset()";
  93. }
  94. public string set_mouse_state(int x, int y, bool left, bool middle, bool right)
  95. {
  96. return "LevelEditor:set_mouse_state(%d,%d,%s,%s,%s)".printf(x
  97. , y
  98. , Lua.bool(left)
  99. , Lua.bool(middle)
  100. , Lua.bool(right)
  101. );
  102. }
  103. public string mouse_wheel(double delta)
  104. {
  105. return "LevelEditor:mouse_wheel(%.17g)".printf(delta);
  106. }
  107. public string mouse_down(int x, int y)
  108. {
  109. return "LevelEditor:mouse_down(%d,%d)".printf(x, y);
  110. }
  111. public string mouse_up(int x, int y)
  112. {
  113. return "LevelEditor:mouse_up(%d,%d)".printf(x, y);
  114. }
  115. public string key_down(string key)
  116. {
  117. return "LevelEditor:key_down(\"%s\")".printf(key);
  118. }
  119. public string key_up(string key)
  120. {
  121. return "LevelEditor:key_up(\"%s\")".printf(key);
  122. }
  123. public string set_tool_type(ToolType type)
  124. {
  125. const string _tools[] =
  126. {
  127. "place_tool",
  128. "move_tool",
  129. "rotate_tool",
  130. "scale_tool"
  131. };
  132. GLib.static_assert(_tools.length == ToolType.COUNT);
  133. return "LevelEditor:set_tool(LevelEditor.%s)".printf(_tools[(int)type]);
  134. }
  135. public string set_snap_mode(SnapMode sm)
  136. {
  137. return """LevelEditor:set_snap_mode("%s")""".printf(sm == SnapMode.RELATIVE ? "relative" : "absolute");
  138. }
  139. public string set_reference_system(ReferenceSystem rs)
  140. {
  141. return """LevelEditor:set_reference_system("%s")""".printf(rs == ReferenceSystem.LOCAL ? "local" : "world");
  142. }
  143. public string set_camera_view_type(CameraViewType type)
  144. {
  145. if (type == CameraViewType.PERSPECTIVE)
  146. return "LevelEditor:camera_view_perspective()";
  147. else if (type == CameraViewType.FRONT)
  148. return "LevelEditor:camera_view_front()";
  149. else if (type == CameraViewType.BACK)
  150. return "LevelEditor:camera_view_back()";
  151. else if (type == CameraViewType.RIGHT)
  152. return "LevelEditor:camera_view_right()";
  153. else if (type == CameraViewType.LEFT)
  154. return "LevelEditor:camera_view_left()";
  155. else if (type == CameraViewType.TOP)
  156. return "LevelEditor:camera_view_top()";
  157. else if (type == CameraViewType.BOTTOM)
  158. return "LevelEditor:camera_view_bottom()";
  159. else
  160. return "LevelEditor:camera_view_perspective()";
  161. }
  162. public string camera_restore(Vector3 position
  163. , Quaternion rotation
  164. , double ortho_size
  165. , double target_distance
  166. , CameraViewType view_type
  167. )
  168. {
  169. return """LevelEditor._camera:restore(%s, %s, %.17g, %.17g, '%s')""".printf(Lua.vector3(position)
  170. , Lua.quaternion(rotation)
  171. , ortho_size
  172. , target_distance
  173. , view_type == CameraViewType.PERSPECTIVE ? "perspective" : "orthographic"
  174. );
  175. }
  176. public string frame_objects(Guid?[] ids)
  177. {
  178. StringBuilder sb = new StringBuilder();
  179. sb.append("LevelEditor:frame_objects({");
  180. for (int i = 0; i < ids.length; ++i)
  181. sb.append("\"%s\",".printf(ids[i].to_string()));
  182. sb.append("})");
  183. return sb.str;
  184. }
  185. public string enable_show_grid(bool enabled)
  186. {
  187. return "LevelEditor:enable_show_grid(%s)".printf(Lua.bool(enabled));
  188. }
  189. public string enable_snap_to_grid(bool enabled)
  190. {
  191. return "LevelEditor:enable_snap_to_grid(%s)".printf(Lua.bool(enabled));
  192. }
  193. public string enable_debug_render_world(bool enabled)
  194. {
  195. return "LevelEditor:enable_debug_render_world(%s)".printf(Lua.bool(enabled));
  196. }
  197. public string enable_debug_physics_world(bool enabled)
  198. {
  199. return "LevelEditor:enable_debug_physics_world(%s)".printf(Lua.bool(enabled));
  200. }
  201. public string set_grid_size(double size)
  202. {
  203. return "LevelEditor:set_grid_size(%.17g)".printf(size);
  204. }
  205. public string set_rotation_snap(double deg)
  206. {
  207. return "LevelEditor:set_rotation_snap(%.17g)".printf(MathUtils.rad(deg));
  208. }
  209. public string spawn_unit(Guid id, string name, Vector3 pos, Quaternion rot, Vector3 scl)
  210. {
  211. return "LevelEditor:spawn_unit(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  212. , name
  213. , Lua.vector3(pos)
  214. , Lua.quaternion(rot)
  215. , Lua.vector3(scl)
  216. );
  217. }
  218. public string spawn_empty_unit(Guid id)
  219. {
  220. return "LevelEditor:spawn_empty_unit(\"%s\")".printf(id.to_string());
  221. }
  222. public string spawn_sound(Guid id, string name, Vector3 pos, Quaternion rot, double range, double volume, bool loop)
  223. {
  224. return "LevelEditor:spawn_sound(\"%s\", \"%s\", %s, %s, %.17g, %.17g, %s)".printf(id.to_string()
  225. , name
  226. , Lua.vector3(pos)
  227. , Lua.quaternion(rot)
  228. , range
  229. , volume
  230. , Lua.bool(loop)
  231. );
  232. }
  233. public string add_tranform_component(Guid id, Guid component_id, Vector3 pos, Quaternion rot, Vector3 scl)
  234. {
  235. return "LevelEditor:add_transform_component(\"%s\", \"%s\", %s, %s, %s)".printf(id.to_string()
  236. , component_id.to_string()
  237. , Lua.vector3(pos)
  238. , Lua.quaternion(rot)
  239. , Lua.vector3(scl)
  240. );
  241. }
  242. public string add_camera_component(Guid id, Guid component_id, string projection, double fov, double far_range, double near_range)
  243. {
  244. return "LevelEditor:add_camera_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  245. , component_id.to_string()
  246. , projection
  247. , fov
  248. , far_range
  249. , near_range
  250. );
  251. }
  252. public string add_mesh_renderer_component(Guid id
  253. , Guid component_id
  254. , string mesh_resource
  255. , string geometry_name
  256. , string material_resource
  257. , bool visible
  258. , bool cast_shadows
  259. )
  260. {
  261. return "LevelEditor:add_mesh_component(\"%s\", \"%s\", \"%s\", \"%s\", \"%s\", %s, %s)".printf(id.to_string()
  262. , component_id.to_string()
  263. , mesh_resource
  264. , geometry_name
  265. , material_resource
  266. , Lua.bool(visible)
  267. , Lua.bool(cast_shadows)
  268. );
  269. }
  270. public string add_sprite_renderer_component(Guid id, Guid component_id, string sprite_resource, string material_resource, double layer, double depth, bool visible)
  271. {
  272. return "LevelEditor:add_sprite_component(\"%s\", \"%s\", \"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  273. , component_id.to_string()
  274. , sprite_resource
  275. , material_resource
  276. , layer
  277. , depth
  278. , Lua.bool(visible)
  279. );
  280. }
  281. public string add_light_component(Guid id
  282. , Guid component_id
  283. , string type
  284. , double range
  285. , double intensity
  286. , double spot_angle
  287. , Vector3 color
  288. , double shadow_bias
  289. , bool cast_shadows
  290. )
  291. {
  292. return "LevelEditor:add_light_component(\"%s\", \"%s\", \"%s\", %.17g, %.17g, %.17g, %s, %.17g, %s)".printf(id.to_string()
  293. , component_id.to_string()
  294. , type
  295. , range
  296. , intensity
  297. , spot_angle
  298. , Lua.vector3(color)
  299. , shadow_bias
  300. , Lua.bool(cast_shadows)
  301. );
  302. }
  303. public string unit_destroy_component_type(Guid id, string component_type)
  304. {
  305. return "LevelEditor:unit_destroy_component_type(\"%s\", \"%s\")".printf(id.to_string()
  306. , component_type
  307. );
  308. }
  309. public string move_object(Guid id, Vector3 pos, Quaternion rot, Vector3 scl)
  310. {
  311. return "LevelEditor:move_object(\"%s\", %s, %s, %s)".printf(id.to_string()
  312. , Lua.vector3(pos)
  313. , Lua.quaternion(rot)
  314. , Lua.vector3(scl)
  315. );
  316. }
  317. public string set_light(Guid id
  318. , string type
  319. , double range
  320. , double intensity
  321. , double spot_angle
  322. , Vector3 color
  323. , double shadow_bias
  324. , bool cast_shadows
  325. )
  326. {
  327. return "LevelEditor._objects[\"%s\"]:set_light(\"%s\", %.17g, %.17g, %.17g, %s, %.17g, %s)".printf(id.to_string()
  328. , type
  329. , range
  330. , intensity
  331. , spot_angle
  332. , Lua.quaternion({color.x, color.y, color.z, 1.0})
  333. , shadow_bias
  334. , Lua.bool(cast_shadows)
  335. );
  336. }
  337. public string set_sound_range(Guid id, double range)
  338. {
  339. return "LevelEditor._objects[\"%s\"]:set_range(%.17g)".printf(id.to_string()
  340. , range
  341. );
  342. }
  343. public string set_mesh(Guid id
  344. , string mesh_resource
  345. , string geometry
  346. , string material
  347. , bool visible
  348. , bool cast_shadows
  349. )
  350. {
  351. return "LevelEditor._objects[\"%s\"]:set_mesh(\"%s\", \"%s\", \"%s\", %s, %s)".printf(id.to_string()
  352. , mesh_resource
  353. , geometry
  354. , material
  355. , Lua.bool(visible)
  356. , Lua.bool(cast_shadows)
  357. );
  358. }
  359. public string set_sprite(Guid id, string sprite_resource_name, string material, double layer, double depth, bool visible)
  360. {
  361. return "LevelEditor._objects[\"%s\"]:set_sprite(\"%s\", \"%s\", %.17g, %.17g, %s)".printf(id.to_string()
  362. , sprite_resource_name
  363. , material
  364. , layer
  365. , depth
  366. , Lua.bool(visible)
  367. );
  368. }
  369. public string set_camera(Guid id, string projection, double fov, double near_range, double far_range)
  370. {
  371. return "LevelEditor._objects[\"%s\"]:set_camera(\"%s\", %.17g, %.17g, %.17g)".printf(id.to_string()
  372. , projection
  373. , fov
  374. , near_range
  375. , far_range
  376. );
  377. }
  378. public string set_placeable(string type, string name)
  379. {
  380. return "LevelEditor:set_placeable(\"%s\", \"%s\")".printf(type, name);
  381. }
  382. public string selection_set(Guid?[] ids)
  383. {
  384. StringBuilder sb = new StringBuilder();
  385. sb.append("LevelEditor._selection:set({");
  386. for (int i = 0; i < ids.length; ++i)
  387. sb.append("\"%s\",".printf(ids[i].to_string()));
  388. sb.append("})");
  389. return sb.str;
  390. }
  391. public string destroy(Guid id)
  392. {
  393. return "LevelEditor:destroy(\"%s\")".printf(id.to_string());
  394. }
  395. public string set_color(string name, Vector3 color)
  396. {
  397. Quaternion c = Quaternion(color.x, color.y, color.z, 1.0);
  398. return "Colors.%s = function() return %s end".printf(name, Lua.quaternion(c));
  399. }
  400. } /* namespace LevelEditorApi */
  401. namespace UnitPreviewApi
  402. {
  403. public string set_preview_resource(string placeable_type, string name)
  404. {
  405. return "UnitPreview:set_preview_resource(\"%s\", \"%s\")".printf(placeable_type, name);
  406. }
  407. } /* namespace UnitPreviewApi */
  408. namespace ThumbnailApi
  409. {
  410. public string add_request(string placeable_type, string name, string thumbnail_path)
  411. {
  412. return "Thumbnail:add_request(\"%s\", \"%s\", \"%s\")".printf(placeable_type
  413. , name
  414. , thumbnail_path.replace("\\", "\\\\").replace("\"", "\\\"")
  415. );
  416. }
  417. } /* namespace UnitPreviewApi */
  418. } /* namespace Crown */