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- /*
- * Copyright (c) 2012-2025 Daniele Bartolini et al.
- * SPDX-License-Identifier: GPL-3.0-or-later
- */
- namespace Crown
- {
- const string OBJECT_TYPE_ACTOR = "actor";
- const string OBJECT_TYPE_ANIMATION_STATE_MACHINE = "animation_state_machine";
- const string OBJECT_TYPE_CAMERA = "camera";
- const string OBJECT_TYPE_COLLIDER = "collider";
- const string OBJECT_TYPE_FILE = "file";
- const string OBJECT_TYPE_FONT = "font";
- const string OBJECT_TYPE_LEVEL = "level";
- const string OBJECT_TYPE_LIGHT = "light";
- const string OBJECT_TYPE_MATERIAL = "material";
- const string OBJECT_TYPE_MESH = "mesh";
- const string OBJECT_TYPE_MESH_ANIMATION = "mesh_animation";
- const string OBJECT_TYPE_MESH_BONE = "mesh_bone";
- const string OBJECT_TYPE_MESH_RENDERER = "mesh_renderer";
- const string OBJECT_TYPE_MESH_SKELETON = "mesh_skeleton";
- const string OBJECT_TYPE_NODE_ANIMATION = "node_animation";
- const string OBJECT_TYPE_SCRIPT = "script";
- const string OBJECT_TYPE_SOUND = "sound";
- const string OBJECT_TYPE_SOUND_SOURCE = "sound_source";
- const string OBJECT_TYPE_SPRITE = "sprite";
- const string OBJECT_TYPE_SPRITE_ANIMATION = "sprite_animation";
- const string OBJECT_TYPE_SPRITE_RENDERER = "sprite_renderer";
- const string OBJECT_TYPE_STATE_MACHINE = "state_machine";
- const string OBJECT_TYPE_STATE_MACHINE_NODE = "state_machine_node";
- const string OBJECT_TYPE_TEXTURE = "texture";
- const string OBJECT_TYPE_TRANSFORM = "transform";
- const string OBJECT_TYPE_UNIT = "unit";
- } /* namespace Crown */
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