cube.unit 1008 B

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  1. _guid = "0cc80c3d-089a-43ad-b145-77c504e2ef50"
  2. _type = "unit"
  3. components = [
  4. {
  5. _guid = "08b8b97a-c894-409f-8f57-e7508ff8d3cf"
  6. _type = "collider"
  7. data = {
  8. material = "default"
  9. name = "Cube"
  10. scene = "core/units/primitives/cube"
  11. shape = "convex_hull"
  12. }
  13. type = "collider"
  14. }
  15. {
  16. _guid = "23dbf108-db64-4ca2-9647-8c639ee039ad"
  17. _type = "transform"
  18. data = {
  19. position = [
  20. 0
  21. 0
  22. 0.5
  23. ]
  24. rotation = [
  25. 0
  26. 0
  27. 0
  28. 1
  29. ]
  30. scale = [
  31. 1
  32. 1
  33. 1
  34. ]
  35. }
  36. type = "transform"
  37. }
  38. {
  39. _guid = "49753fff-34ea-4aff-8bcf-5116f1c1519a"
  40. _type = "mesh_renderer"
  41. data = {
  42. cast_shadows = true
  43. geometry_name = "Cube"
  44. material = "core/units/primitives/primitive"
  45. mesh_resource = "core/units/primitives/cube"
  46. visible = true
  47. }
  48. type = "mesh_renderer"
  49. }
  50. {
  51. _guid = "b15082c5-3aaf-4c9a-8925-e5c958d49171"
  52. _type = "actor"
  53. data = {
  54. class = "static"
  55. collision_filter = "default"
  56. mass = 1
  57. material = "default"
  58. }
  59. type = "actor"
  60. }
  61. ]