light.material 730 B

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  1. _guid = "a2d66985-4e9a-42ee-94b7-2297b1aa873c"
  2. _type = "material"
  3. shader = "mesh+NO_LIGHT"
  4. uniforms = {
  5. u_albedo = {
  6. type = "vector3"
  7. value = [
  8. 1
  9. 1
  10. 1
  11. ]
  12. }
  13. u_emission_color = {
  14. type = "vector3"
  15. value = [
  16. 0
  17. 0
  18. 0
  19. ]
  20. }
  21. u_emission_intensity = {
  22. type = "float"
  23. value = 1
  24. }
  25. u_metallic = {
  26. type = "float"
  27. value = 0
  28. }
  29. u_roughness = {
  30. type = "float"
  31. value = 1
  32. }
  33. u_use_albedo_map = {
  34. type = "float"
  35. value = 0
  36. }
  37. u_use_normal_map = {
  38. type = "float"
  39. value = 0
  40. }
  41. u_use_metallic_map = {
  42. type = "float"
  43. value = 0
  44. }
  45. u_use_roughness_map = {
  46. type = "float"
  47. value = 0
  48. }
  49. u_use_ao_map = {
  50. type = "float"
  51. value = 0
  52. }
  53. u_use_emission_map = {
  54. type = "float"
  55. value = 0
  56. }
  57. }