level_editor.rst 941 B

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  1. .. _level_editor:
  2. Level Editor
  3. ============
  4. After opening a :ref:`project` the Level Editor starts compiling resources and
  5. when it's done it will look similar to the image below:
  6. .. image:: images/editor_overview.png
  7. The Level Editor is split into several panels:
  8. ====== =============== ===========
  9. Number Name Description
  10. ====== =============== ===========
  11. 1 Project Browser Shows the current project's contents. Here you can create, import and search for resources, create/delete folders etc.
  12. 2 Console Displays logs coming from the Level Editor and Runtime instances. You can use it to send :ref:`console_commands` and Lua strings to any connected Runtime.
  13. 3 Inspector Shows the current selected object's properties.
  14. 4 Level Tree Displays a hierarchical view of all the objects in the Level.
  15. 5 Level Viewport Displays the Level being edited.
  16. ====== =============== ===========