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Explicitly set precompiled header setting in Visual Studio to "NotUsing"

Sanjay Madhav 7 lat temu
rodzic
commit
dcb55fbf3a

+ 2 - 4
Chapter01/Game.vcxproj

@@ -55,8 +55,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -80,8 +79,7 @@ xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</C
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter02/Game.vcxproj

@@ -69,8 +69,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -94,8 +93,7 @@ xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</C
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter03/Game.vcxproj

@@ -77,8 +77,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -102,8 +101,7 @@ xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</C
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter04/Game.vcxproj

@@ -84,8 +84,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -109,8 +108,7 @@ xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</C
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter05/Game.vcxproj

@@ -90,8 +90,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -115,8 +114,7 @@ xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</C
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter06/Game.vcxproj

@@ -91,8 +91,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -116,8 +115,7 @@ xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</C
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter07/Game.vcxproj

@@ -97,8 +97,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -125,8 +124,7 @@ xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studi
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter08/Game.vcxproj

@@ -92,8 +92,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -117,8 +116,7 @@ xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</C
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter09/Game.vcxproj

@@ -113,8 +113,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -141,8 +140,7 @@ xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studi
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter10/Game.vcxproj

@@ -111,8 +111,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -139,8 +138,7 @@ xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studi
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter11/Game.vcxproj

@@ -123,8 +123,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -151,8 +150,7 @@ xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studi
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter12/Game.vcxproj

@@ -132,8 +132,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -160,8 +159,7 @@ xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studi
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter13/Game.vcxproj

@@ -143,8 +143,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -171,8 +170,7 @@ xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studi
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Chapter14/Game.vcxproj

@@ -145,8 +145,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -173,8 +172,7 @@ xcopy "C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studi
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>

+ 2 - 4
Exercises/4.2/Game.vcxproj

@@ -71,8 +71,7 @@
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -96,8 +95,7 @@ xcopy "$(ProjectDir)\..\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
-      <PrecompiledHeader>
-      </PrecompiledHeader>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>