// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Actor.h" class Enemy : public Actor { public: Enemy(class Game* game); ~Enemy(); void UpdateActor(float deltaTime) override; class CircleComponent* GetCircle() { return mCircle; } private: class CircleComponent* mCircle; };