// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- // Request GLSL 3.3 #version 330 // This corresponds to the output color // to the color buffer out vec4 outColor; void main() { // RGBA of 100% blue, 100% opaque outColor = vec4(0.0, 0.0, 1.0, 1.0); }