// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Actor.h" class Ship : public Actor { public: Ship(class Game* game); void UpdateActor(float deltaTime) override; void ActorInput(const struct InputState& state) override; private: Vector2 mVelocityDir; Vector2 mRotationDir; float mSpeed; float mLaserCooldown; };