// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Actor.h" class OrbitActor : public Actor { public: OrbitActor(class Game* game); void ActorInput(const uint8_t* keys) override; void SetVisible(bool visible); private: class OrbitCamera* mCameraComp; class MeshComponent* mMeshComp; };