// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE.txt for full details. // ---------------------------------------------------------------- #include "PlaneActor.h" #include "Game.h" #include "Renderer.h" #include "MeshComponent.h" PlaneActor::PlaneActor(Game* game) :Actor(game) { SetScale(10.0f); MeshComponent* mc = new MeshComponent(this); mc->SetMesh(GetGame()->GetRenderer()->GetMesh("Assets/Plane.gpmesh")); }