// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Math.h" const size_t MAX_SKELETON_BONES = 96; struct MatrixPalette { Matrix4 mEntry[MAX_SKELETON_BONES]; };