// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "UIScreen.h" class PauseMenu : public UIScreen { public: PauseMenu(class Game* game); ~PauseMenu(); void HandleKeyPress(int key) override; };