// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Component.h" #include "Collision.h" class BoxComponent : public Component { public: BoxComponent(class Actor* owner, int updateOrder = 100); ~BoxComponent(); void OnUpdateWorldTransform() override; void SetObjectBox(const AABB& model) { mObjectBox = model; } const AABB& GetWorldBox() const { return mWorldBox; } void SetShouldRotate(bool value) { mShouldRotate = value; } private: AABB mObjectBox; AABB mWorldBox; bool mShouldRotate; };