// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- // Request GLSL 3.3 #version 330 // Tex coord input from vertex shader in vec2 fragTexCoord; // This corresponds to the output color to the color buffer out vec4 outColor; // This is used for the texture sampling uniform sampler2D uTexture; void main() { // Sample color from texture outColor = texture(uTexture, fragTexCoord); }