// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Actor.h" class BallActor : public Actor { public: BallActor(class Game* game); void UpdateActor(float deltaTime) override; void HitTarget(); void LoadProperties(const rapidjson::Value& inObj) override; void SaveProperties(rapidjson::Document::AllocatorType& alloc, rapidjson::Value& inObj) const override; TypeID GetType() const override { return TBallActor; } private: class AudioComponent* mAudioComp; float mLifeSpan; };