// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "MoveComponent.h" class BallMove : public MoveComponent { public: BallMove(class Actor* owner); void Update(float deltaTime) override; TypeID GetType() const override { return TBallMove; } protected: };