// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Component.h" #include "Math.h" class CameraComponent : public Component { public: CameraComponent(class Actor* owner, int updateOrder = 200); TypeID GetType() const override { return TCameraComponent; } protected: void SetViewMatrix(const Matrix4& view); };