// ---------------------------------------------------------------- // From Game Programming in C++ by Sanjay Madhav // Copyright (C) 2017 Sanjay Madhav. All rights reserved. // // Released under the BSD License // See LICENSE in root directory for full details. // ---------------------------------------------------------------- #pragma once #include "Component.h" class TargetComponent : public Component { public: TargetComponent(class Actor* owner); ~TargetComponent(); TypeID GetType() const override { return TTargetComponent; } };