MoveComponent.cpp 1.2 KB

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE in root directory for full details.
  7. // ----------------------------------------------------------------
  8. #include "MoveComponent.h"
  9. #include "Actor.h"
  10. MoveComponent::MoveComponent(class Actor* owner, int updateOrder)
  11. :Component(owner, updateOrder)
  12. ,mAngularSpeed(0.0f)
  13. ,mForwardSpeed(0.0f)
  14. {
  15. }
  16. void MoveComponent::Update(float deltaTime)
  17. {
  18. bool moved = false;
  19. if (!Math::NearZero(mAngularSpeed))
  20. {
  21. Quaternion rot = mOwner->GetRotation();
  22. float angle = mAngularSpeed * deltaTime;
  23. // Create quaternion for incremental rotation
  24. // (Rotate about up axis)
  25. Quaternion inc(Vector3::UnitZ, angle);
  26. // Concatenate old and new quaternion
  27. rot = Quaternion::Concatenate(rot, inc);
  28. mOwner->SetRotation(rot);
  29. }
  30. if (!Math::NearZero(mForwardSpeed) || !Math::NearZero(mStrafeSpeed))
  31. {
  32. Vector3 pos = mOwner->GetPosition();
  33. pos += mOwner->GetForward() * mForwardSpeed * deltaTime;
  34. pos += mOwner->GetRight() * mStrafeSpeed * deltaTime;
  35. mOwner->SetPosition(pos);
  36. }
  37. }