Component.cpp 637 B

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE.txt for full details.
  7. // ----------------------------------------------------------------
  8. #include "Component.h"
  9. #include "Actor.h"
  10. Component::Component(Actor* owner, int updateOrder)
  11. :mOwner(owner)
  12. ,mUpdateOrder(updateOrder)
  13. {
  14. // Add to actor's vector of components
  15. mOwner->AddComponent(this);
  16. }
  17. Component::~Component()
  18. {
  19. mOwner->RemoveComponent(this);
  20. }
  21. void Component::Update(float deltaTime)
  22. {
  23. }