Game.vcxproj 5.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClCompile Include="Game.cpp" />
  15. <ClCompile Include="Main.cpp" />
  16. </ItemGroup>
  17. <ItemGroup>
  18. <ClInclude Include="Game.h" />
  19. </ItemGroup>
  20. <PropertyGroup Label="Globals">
  21. <ProjectGuid>{BC508D87-495F-4554-932D-DD68388B63CC}</ProjectGuid>
  22. <Keyword>Win32Proj</Keyword>
  23. <RootNamespace>Game</RootNamespace>
  24. <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>Application</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <PlatformToolset>v141</PlatformToolset>
  31. <CharacterSet>Unicode</CharacterSet>
  32. </PropertyGroup>
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  34. <ConfigurationType>Application</ConfigurationType>
  35. <UseDebugLibraries>false</UseDebugLibraries>
  36. <PlatformToolset>v141</PlatformToolset>
  37. <WholeProgramOptimization>true</WholeProgramOptimization>
  38. <CharacterSet>Unicode</CharacterSet>
  39. </PropertyGroup>
  40. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  41. <ImportGroup Label="ExtensionSettings">
  42. </ImportGroup>
  43. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  44. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  45. </ImportGroup>
  46. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  47. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  48. </ImportGroup>
  49. <PropertyGroup Label="UserMacros" />
  50. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  51. <LinkIncremental>true</LinkIncremental>
  52. </PropertyGroup>
  53. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  54. <LinkIncremental>false</LinkIncremental>
  55. </PropertyGroup>
  56. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  57. <ClCompile>
  58. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  59. <WarningLevel>Level3</WarningLevel>
  60. <Optimization>Disabled</Optimization>
  61. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  62. <SDLCheck>true</SDLCheck>
  63. <AdditionalIncludeDirectories>..\external\SDL\include;..\external\GLEW\include;..\external\SOIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  64. <RuntimeTypeInfo>false</RuntimeTypeInfo>
  65. <ExceptionHandling>Sync</ExceptionHandling>
  66. </ClCompile>
  67. <Link>
  68. <SubSystem>Console</SubSystem>
  69. <GenerateDebugInformation>true</GenerateDebugInformation>
  70. <AdditionalLibraryDirectories>..\external\SDL\lib\win\x86;..\external\GLEW\lib\win\x86;..\external\SOIL\lib\win\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  71. <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
  72. <AdditionalOptions>/NODEFAULTLIB:msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
  73. </Link>
  74. <PostBuildEvent>
  75. <Command>xcopy "$(ProjectDir)\..\external\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  76. xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</Command>
  77. </PostBuildEvent>
  78. </ItemDefinitionGroup>
  79. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  80. <ClCompile>
  81. <WarningLevel>Level3</WarningLevel>
  82. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  83. <Optimization>MaxSpeed</Optimization>
  84. <FunctionLevelLinking>true</FunctionLevelLinking>
  85. <IntrinsicFunctions>true</IntrinsicFunctions>
  86. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  87. <SDLCheck>true</SDLCheck>
  88. <AdditionalIncludeDirectories>..\external\SDL\include;..\external\GLEW\include;..\external\SOIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  89. <RuntimeTypeInfo>false</RuntimeTypeInfo>
  90. <ExceptionHandling>Sync</ExceptionHandling>
  91. </ClCompile>
  92. <Link>
  93. <SubSystem>Console</SubSystem>
  94. <GenerateDebugInformation>true</GenerateDebugInformation>
  95. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  96. <OptimizeReferences>true</OptimizeReferences>
  97. <AdditionalLibraryDirectories>..\external\SDL\lib\win\x86;..\external\GLEW\lib\win\x86;..\external\SOIL\lib\win\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  98. <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
  99. </Link>
  100. <PostBuildEvent>
  101. <Command>xcopy "$(ProjectDir)\..\external\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  102. xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</Command>
  103. </PostBuildEvent>
  104. </ItemDefinitionGroup>
  105. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  106. <ImportGroup Label="ExtensionTargets">
  107. </ImportGroup>
  108. </Project>