Game.vcxproj 7.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClCompile Include="Actor.cpp" />
  15. <ClCompile Include="AIComponent.cpp" />
  16. <ClCompile Include="AIState.cpp" />
  17. <ClCompile Include="Bullet.cpp" />
  18. <ClCompile Include="CircleComponent.cpp" />
  19. <ClCompile Include="Component.cpp" />
  20. <ClCompile Include="Enemy.cpp" />
  21. <ClCompile Include="Game.cpp" />
  22. <ClCompile Include="Grid.cpp" />
  23. <ClCompile Include="Main.cpp" />
  24. <ClCompile Include="Math.cpp" />
  25. <ClCompile Include="MoveComponent.cpp" />
  26. <ClCompile Include="NavComponent.cpp" />
  27. <ClCompile Include="Search.cpp" />
  28. <ClCompile Include="SpriteComponent.cpp" />
  29. <ClCompile Include="Tile.cpp" />
  30. <ClCompile Include="Tower.cpp" />
  31. </ItemGroup>
  32. <ItemGroup>
  33. <ClInclude Include="Actor.h" />
  34. <ClInclude Include="AIComponent.h" />
  35. <ClInclude Include="AIState.h" />
  36. <ClInclude Include="Bullet.h" />
  37. <ClInclude Include="CircleComponent.h" />
  38. <ClInclude Include="Component.h" />
  39. <ClInclude Include="Enemy.h" />
  40. <ClInclude Include="Game.h" />
  41. <ClInclude Include="Grid.h" />
  42. <ClInclude Include="Math.h" />
  43. <ClInclude Include="MoveComponent.h" />
  44. <ClInclude Include="NavComponent.h" />
  45. <ClInclude Include="SpriteComponent.h" />
  46. <ClInclude Include="Tile.h" />
  47. <ClInclude Include="Tower.h" />
  48. </ItemGroup>
  49. <PropertyGroup Label="Globals">
  50. <ProjectGuid>{BC508D87-495F-4554-932D-DD68388B63CC}</ProjectGuid>
  51. <Keyword>Win32Proj</Keyword>
  52. <RootNamespace>Game</RootNamespace>
  53. <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  54. </PropertyGroup>
  55. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  56. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  57. <ConfigurationType>Application</ConfigurationType>
  58. <UseDebugLibraries>true</UseDebugLibraries>
  59. <PlatformToolset>v141</PlatformToolset>
  60. <CharacterSet>Unicode</CharacterSet>
  61. </PropertyGroup>
  62. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  63. <ConfigurationType>Application</ConfigurationType>
  64. <UseDebugLibraries>false</UseDebugLibraries>
  65. <PlatformToolset>v141</PlatformToolset>
  66. <WholeProgramOptimization>true</WholeProgramOptimization>
  67. <CharacterSet>Unicode</CharacterSet>
  68. </PropertyGroup>
  69. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  70. <ImportGroup Label="ExtensionSettings">
  71. </ImportGroup>
  72. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  73. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  74. </ImportGroup>
  75. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  76. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  77. </ImportGroup>
  78. <PropertyGroup Label="UserMacros" />
  79. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  80. <LinkIncremental>true</LinkIncremental>
  81. </PropertyGroup>
  82. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  83. <LinkIncremental>false</LinkIncremental>
  84. </PropertyGroup>
  85. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  86. <ClCompile>
  87. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  88. <WarningLevel>Level3</WarningLevel>
  89. <Optimization>Disabled</Optimization>
  90. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  91. <SDLCheck>true</SDLCheck>
  92. <AdditionalIncludeDirectories>..\external\SDL\include;..\external\GLEW\include;..\external\SOIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  93. <RuntimeTypeInfo>false</RuntimeTypeInfo>
  94. <ExceptionHandling>Sync</ExceptionHandling>
  95. </ClCompile>
  96. <Link>
  97. <SubSystem>Console</SubSystem>
  98. <GenerateDebugInformation>true</GenerateDebugInformation>
  99. <AdditionalLibraryDirectories>..\external\SDL\lib\win\x86;..\external\GLEW\lib\win\x86;..\external\SOIL\lib\win\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  100. <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
  101. <AdditionalOptions>/NODEFAULTLIB:msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
  102. </Link>
  103. <PostBuildEvent>
  104. <Command>xcopy "$(ProjectDir)\..\external\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  105. xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</Command>
  106. </PostBuildEvent>
  107. </ItemDefinitionGroup>
  108. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  109. <ClCompile>
  110. <WarningLevel>Level3</WarningLevel>
  111. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  112. <Optimization>MaxSpeed</Optimization>
  113. <FunctionLevelLinking>true</FunctionLevelLinking>
  114. <IntrinsicFunctions>true</IntrinsicFunctions>
  115. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  116. <SDLCheck>true</SDLCheck>
  117. <AdditionalIncludeDirectories>..\external\SDL\include;..\external\GLEW\include;..\external\SOIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  118. <RuntimeTypeInfo>false</RuntimeTypeInfo>
  119. <ExceptionHandling>Sync</ExceptionHandling>
  120. </ClCompile>
  121. <Link>
  122. <SubSystem>Console</SubSystem>
  123. <GenerateDebugInformation>true</GenerateDebugInformation>
  124. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  125. <OptimizeReferences>true</OptimizeReferences>
  126. <AdditionalLibraryDirectories>..\external\SDL\lib\win\x86;..\external\GLEW\lib\win\x86;..\external\SOIL\lib\win\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  127. <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;SDL2_ttf.lib;SDL2_mixer.lib;SDL2_image.lib;glew32.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
  128. </Link>
  129. <PostBuildEvent>
  130. <Command>xcopy "$(ProjectDir)\..\external\SDL\lib\win\x86\*.dll" "$(OutDir)" /i /s /y
  131. xcopy "$(ProjectDir)\..\external\GLEW\lib\win\x86\*.dll" "$(OutDir)" /i /s /y</Command>
  132. </PostBuildEvent>
  133. </ItemDefinitionGroup>
  134. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  135. <ImportGroup Label="ExtensionTargets">
  136. </ImportGroup>
  137. </Project>