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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "MoveComponent.h"
- #include "Math.h"
- class NavComponent : public MoveComponent
- {
- public:
- // Lower update order to update first
- NavComponent(class Actor* owner, int updateOrder = 10);
- void Update(float deltaTime) override;
- void StartPath(const class Tile* start);
- void TurnTo(const Vector2& pos);
- private:
- const class Tile* mNextNode;
- };
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