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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- // Request GLSL 3.3
- #version 330
- // This should correspond to the data stored
- // for each vertex in the vertex buffer.
- // For now, just a position.
- in vec3 inPosition;
- void main()
- {
- // The vertex shader needs to output a 4D
- // coordinate.
- // For now set the 4th coordinate to 1.0
- gl_Position = vec4(inPosition, 1.0);
- }
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